Difference between revisions of "Edge template VI1a"

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Template VI1-a is a 6th row [[edge template]] with one stone.
 
Template VI1-a is a 6th row [[edge template]] with one stone.
  
<hex>
 
R7 C14 Q0
 
1:BBBBBBBBBRBBBBB
 
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
 
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
 
Sa4 Sb4 Sc4 Sd4 Sn4
 
Sa5 Sb5
 
Sa6
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
Line 21: Line 12:
 
== Elimination of irrelevant Blue moves ==
 
== Elimination of irrelevant Blue moves ==
  
Red has a couple of direct threats to connect, using smaller templates. Blue must play in the carrier of these threats in order to counter them. To prevent Red from connecting Blue must play in the intersection of Red's threats carriers.
+
Red has a number of direct threats to connect, using smaller templates. Blue must play in the carrier of these threats in order to counter them. To prevent Red from connecting Blue must play in the intersection of Red's threats carriers.
  
=== [[edge template IV1a]] ===
+
=== [[Edge template IV1a]] ===
  
<hex>
 
R7 C14 Q0
 
1:BBBBBBBBBRBBBBB
 
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
 
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
 
Sa4 Sb4 Sc4 Sd4 Sn4
 
Sa5 Sb5
 
Sa6
 
 
Pi3 Pj3
 
Ph4 Ri4
 
Pf5 Pg5 Ph5 Pi5 Pj5
 
Pe6 Pf6 Pg6 Ph6 Pi6 Pj6
 
Pd7 Pe7 Pf7 Pg7 Ph7 Pi7 Pj7
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R i4 j2 E +:d7 +:e6 +:e7 +:f5 +:f6 +:f7 +:g5 +:g6 +:g7 +:h4 +:h5 +:h6 +:h7 +:i3 +:i5 +:i6 +:i7 +:j3 +:j5 +:j6 +:j7"
+
   contents="R i4 j2 S i4 d7 e6 e7 f5 f6 f7 g5 g6 g7 h4 h5 h6 h7 i3 i5 i6 i7 j3 j5 j6 j7"
 
/>
 
/>
  
<hex>
 
R7 C14 Q0
 
1:BBBBBBBBBRBBBBB
 
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
 
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
 
Sa4 Sb4 Sc4 Sd4 Sn4
 
Sa5 Sb5
 
Sa6
 
 
Pi3 Pj3
 
Ri4 Pj4
 
Pg5 Ph5 Pi5 Pj5 Pk5
 
Pf6 Pg6 Ph6 Pi6 Pj6 Pk6
 
Pe7 Pf7 Pg7 Ph7 Pi7 Pj7 Pk7
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R i4 j2 E +:e7 +:f6 +:f7 +:g5 +:g6 +:g7 +:h5 +:h6 +:h7 +:i3 +:i5 +:i6 +:i7 +:j3 +:j4 +:j5 +:j6 +:j7 +:k5 +:k6 +:k7"
+
   contents="R i4 j2 S i4 e7 f6 f7 g5 g6 g7 h5 h6 h7 i3 i5 i6 i7 j3 j4 j5 j6 j7 k5 k6 k7"
 
/>
 
/>
  
=== [[edge template IV1b]] ===
+
=== [[Edge template IV1b]] ===
 
+
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Pi3 Pj3
 
Ph4 Ri4 Pj4
 
Pf5 Pg5 Ph5 Pi5 Pj5 Pk5
 
Pe6 Pf6 Pg6 Pi6 Pj6 Pk6
 
Pd7 Pe7 Pf7 Pg7 Ph7 Pi7 Pj7 Pk7
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R i4 j2 E +:d7 +:e6 +:e7 +:f5 +:f6 +:f7 +:g5 +:g6 +:g7 +:h4 +:h5 +:h7 +:i3 +:i5 +:i6 +:i7 +:j3 +:j4 +:j5 +:j6 +:j7 +:k5 +:k6 +:k7"
+
   contents="R i4 j2 S i4 d7 e6 e7 f5 f6 f7 g5 g6 g7 h4 h5 h7 i3 i5 i6 i7 j3 j4 j5 j6 j7 k5 k6 k7"
 
/>
 
/>
  
  
=== Using the [[parallel ladder]] trick ===
+
=== Using [[Tom's move]] ===
  
6 moves can furthermore be discarded thanks to the [[Parallel ladder]] trick. Of course, symmetry will cut our work in half!
+
6 intrusions can furthermore be discarded thanks to [[Tom's move]], also known as the [[parallel ladder]] trick. Of course, symmetry will cut our work in half!
  
We can dispose of 3 moves on the left (and, using mirror symmetry, the corresponding 3 moves on the right), as follows:
+
If Blue moves in any of the cells marked "1" on the left (and, using mirror symmetry, in the corresponding 3 cells on the right), Red can respond as follows:
  
<hex>
 
R7 C14 Q0
 
1:BBBBBBBBBRBBBBB
 
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
 
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
 
Sa4 Sb4 Sc4 Sd4 Sn4
 
Sa5 Sb5
 
Sa6
 
 
Pg5
 
Pf6
 
Pe7
 
N:on Ri4 Bi5 Rh5 Bg7 Rh6 Bh7
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R 3:h5 5:h6 1:i4 j2 B 4:g7 6:h7 2:i5 E +:e7 +:f6 +:g5"
+
   contents="R 4:h5 6:h6 2:i4 j2 B 5:g7 6:h7 3:i5 B 1:(e7 f6 g5)"
 
/>
 
/>
  
At this point, we can use [[Tom's move]] as follows:
+
At this point, Red can use [[Tom's move]] to connect:
 
+
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Pg5
 
Pf6
 
Pe7
 
Ri4 Bi5 Rh5 Bg7 Rh6 Bh7
 
N:on Rk5 Bj6 Ri6 Bi7 Rl4 Bj5 Rk3
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R h5 h6 i4 3:i6 j2 7:k3 1:k5 5:l4 B g7 h7 i5 4:i7 6:j5 2:j6 E +:e7 +:f6 +:g5"
+
   contents="R h5 h6 i4 4:i6 j2 8:k3 2:k5 6:l4 B g7 h7 i5 5:i7 7:j5 3:j6 B 1:(e7 f6 g5)"
 
/>
 
/>
  
=== [[Overlapping connections|Remaining possibilities]] for Blue ===
+
=== Remaining intrusions ===
Blue's first move must be one of the following:
+
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Pi3
+
The only possible remaining intrusions for Blue are the following:
Pj3
+
Pi4
+
Ph5
+
Pi5
+
Pg6
+
Pi6
+
Pf7
+
Pg7
+
Ph7
+
Pi7
+
</hex>
+
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 E +:f7 +:g6 +:g7 +:h5 +:h7 +:i3 +:i4 +:i5 +:i6 +:i7 +:j3"
+
   contents="R j2  
 +
            S f7 g6 g7 h5 h7 i3 i4 i5 i6 i7 j3
 +
            E a:f7 b:g7 c:g6 d:h5 e:i4 f:i3"
 
/>
 
/>
 
+
By symmetry, if is sufficient to consider the six possible intrusions at a &ndash; f.
See
+
[[Template_VI1/Intrusion_on_the_3rd_row]],
+
[[Template_VI1/Intrusion_on_the_4th_row]],
+
[[Template_VI1/The_remaining_intrusion_on_the_fifth_row]].
+
  
 
== Specific defense ==
 
== Specific defense ==
 +
 
For the moves that intersect all the carriers, Red has to find specific answers. Let's deal with the remaining intrusions!
 
For the moves that intersect all the carriers, Red has to find specific answers. Let's deal with the remaining intrusions!
  
===One remaining intrusion on the first row (stub) ===
+
=== Intrusion at a ===
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Bf7
+
If Blue intrudes at a, Red has several winning responses. For example, Red can play at 2:
</hex>
+
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B f7"
+
   contents="R j2 B 1:f7 R 2:i4 E x:i5 y:h7"
 +
/>
 +
Apart from intrusion into the bridge, which Red defends, Blue's only possible moves are at x and y. If Blue plays at x,  Red can set up a [[parallel ladder]] and connect using [[Tom's move]].
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 B 1:f7 R 2:i4 B 3:i5 R 4:g5 B 5:e6 R 6:g6 B 7:g7 R 8:h6 B 9:h7 R 10:k5"
 +
/>
 +
If Blue plays at y, Red has the following simple win, using the [[trapezoid]] template:
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 B 1:f7 R 2:i4 B 3:h7 R 4:i5 B 5:j6 R 6:g5 B 7:e6 R 8:g7"
 
/>
 
/>
  
Details to follow
+
=== Intrusion at b ===
  
===The other remaining intrusion on the first row===
+
If Blue intrudes at b, Red can respond at 2:
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
 
+
Bg7
+
</hex>
+
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B g7"
+
   contents="R j2 B 1:g7 R 2:i4 E x:i5 y:i6 z:i7 w:h7"
 
/>
 
/>
 +
Apart from intrusions into the bridge, which Red defends, Blue has only four possible moves x,y,z,w, because if Blue moves anywhere else, Red connects with either the [[ziggurat]] or [[edge template III1b]].
  
Red should go here:
+
If Blue intrudes at x, Red can set up a [[parallel ladder]] and connect using [[Tom's move]]:
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 B 1:g7 R 2:i4 B 3:i5 R 4:h5 B 5:f6 R 6:h6 B 7:h7 R 8:k5"
 +
/>
 +
If Blue intrudes at y or z (both shown simultaneously in the following diagram), Red can set up Tom's move on the opposite side:
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 B 1:g7 R 2:i4 B 3:(i6 i7) R 4:h6 B 5:h7 R 8:f5"
 +
/>
 +
Finally, if Blue intrudes at w, Red can connect by the following variant of Tom's move:
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 B 1:g7 R 2:i4 B 3:h7 R 4:h5 B 5:f6 R 6:k5"
 +
/>
  
<hex>
+
=== Intrusion at c ===
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Bg7  red M1h5
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R 1:h5 j2 B g7"
+
   contents="R j2 B 1:g6"
 
/>
 
/>
  
See more details [[Template VI1/Other Intrusion on the 1st row| here]].
+
Red may play here:
  
===The remaining intrusion on the second row (stub)===
 
<hex>
 
R7 C14 Q0
 
1:BBBBBBBBBRBBBBB
 
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
 
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
 
Sa4 Sb4 Sc4 Sd4 Sn4
 
Sa5 Sb5
 
Sa6
 
 
Bg6
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B g6"
+
   contents="R j2 2:i5 B 1:g6
 +
            S blue:area(g7 m7 m5 l5 l3 k3)
 +
            E a:k2 b:j3 c:k3 d:j4"
 
/>
 
/>
  
===The remaining intrusion on the third row (stub)===
+
Note that if Red plays at c, then in the blue area both Red 2 and c connect down without choice, unless Blue first plays at d. Also, the paths for 2 connecting down would not pass c or d.
<hex>
+
Therefore, Blue must spend one move at either a,b,c or d in order to block Red on the right side, while Red 2 is always guaranteed to connect down. Thus we have this forcing sequence:
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Bh5
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B h5"
+
   contents="R j2 2:i5 B 1:g6 R 4:i3 B 5:i4 R 6:h4 B 7:h5 R 8:f5
 +
            S blue:area(g7 m7 m5 l5 l3 k3)
 +
            E a:k2 b:j3 c:k3 d:j4"
 
/>
 
/>
  
Red should go here:
+
(Assume that Blue 3 is played at either a,b,c or d, and there were no extra turns in the blue area.)
  
<hex>
+
=== Intrusion at d ===
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Bh5  red M1k3
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 1:k3 B h5"
+
   contents="R j2 B 1:h5"
 
/>
 
/>
  
Details to follow.
+
Red may go here:
  
===The remaining intrusion on the fourth row===
+
<hexboard size="7x14"
<hex>
+
  coords="none"
R7 C14 Q0
+
  edges="bottom"
1:BBBBBBBBBRBBBBB
+
  visible="area(a7,n7,n5,k2,i2,c5)"
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
  contents="R j2 2:h3 B 1:h5"
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
/>
Sa4 Sb4 Sc4 Sd4 Sn4
+
 
Sa5 Sb5
+
Details to follow. See more details [[Template_VI1/Intrusion_on_the_3rd_row|here]].
Sa6
+
 
 +
=== Intrusion at e ===
  
Bi4
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B i4"
+
   contents="R j2 B 1:i4"
 
/>
 
/>
  
 
Red should move here (or the equivalent mirror-image move at "+"):
 
Red should move here (or the equivalent mirror-image move at "+"):
  
<hex>
+
<hexboard size="7x14"
R7 C14 Q0
+
  coords="none"
1:BBBBBBBBBRBBBBB
+
  edges="bottom"
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
  visible="area(a7,n7,n5,k2,i2,c5)"
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
  contents="R 2:h3 j2 B 1:i4 E +:k3"
Sa4 Sb4 Sc4 Sd4 Sn4
+
/>
Sa5 Sb5
+
 
Sa6
+
Now the shaded area is a [[ladder creation template]], giving Red at least a 3rd row ladder as indicated.
  
Bi4 Rh3 Pk3
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R h3 j2 B i4 E +:k3"
+
   contents="R h3 j2 B i4 E +:k3 S area(h3,g3,e4,c5,a7,h7) E arrow(3):(h5 h6 h7)"
 
/>
 
/>
  
For more details, see [[Template VI1/Intrusion on the 4th row|this page]].
+
Red can escape both 2nd and 3rd row ladders using a [[ladder escape fork]] via "+". Specifically, Red escapes a third row ladder like this, and is connected by a [[ziggurat]] and double threat at "+":
===The remaining intrusion on the fifth row===
+
<hex>
+
R7 C14 Q0
+
1:BBBBBBBBBRBBBBB
+
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
Sa4 Sb4 Sc4 Sd4 Sn4
+
Sa5 Sb5
+
Sa6
+
  
Bi3
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R j2 B i3"
+
   contents="R h3 j2 B i4 E +:k3 S area(h3,g3,e4,c5,a7,h7) R 1:h5 B 2:h6 R 3:j5 E +:i5"
 
/>
 
/>
  
First establish a [[double ladder]] on the right.
+
If Blue [[ladder handling|yields]], or Red starts out with a 2nd row ladder, the escape fork works anyway:
  
<hex>
+
<hexboard size="7x14"
R7 C14 Q0
+
  coords="none"
1:BBBBBBBBBRBBBBB
+
  edges="bottom"
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
  visible="area(a7,n7,n5,k2,i2,c5)"
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
  contents="R h3 j2 B i4 E +:k3 S area(h3,g3,e4,c5,a7,h7) R 1:h5 B 2:h7 R 3:h6 B 4:g7 R 5:j6 B 6:i6 R 7:j5 E +:i5"
Sa4 Sb4 Sc4 Sd4 Sn4
+
/>
Sa5 Sb5
+
 
Sa6
+
=== Intrusion at f ===
  
Bi3
 
N:on Rj3 Bi5 Rk4 Bk5 Rj5 Bi7 Ri4 Bh5
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R 7:i4 j2 1:j3 5:j5 3:k4 B 8:h5 i3 2:i5 6:i7 4:k5"
+
   contents="R j2 B 1:i3"
 
/>
 
/>
  
Then use [[Tom's move]]:
+
First establish a [[parallel ladder]] on the right.
  
<hex>
+
<hexboard size="7x14"
R7 C14 Q0
+
  coords="none"
1:BBBBBBBBBRBBBBB
+
  edges="bottom"
Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Rj2 Sl2 Sm2 Sn2
+
  visible="area(a7,n7,n5,k2,i2,c5)"
Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sm3 Sn3
+
  contents="R 8:i4 j2 2:j3 6:j5 4:k4 B 9:h5 1:i3 3:i5 7:i7 5:k5"
Sa4 Sb4 Sc4 Sd4 Sn4
+
/>
Sa5 Sb5
+
 
Sa6
+
Then use [[Tom's move]]:
  
Bi3
 
Rj3 Bi5 Rk4 Bk5 Rj5 Bi7 Ri4 Bh5 Rf5 Bf6
 
N:on Rf5 Bf6 Rf4 Bg5 Rh3
 
</hex>
 
 
<hexboard size="7x14"
 
<hexboard size="7x14"
 
   coords="none"
 
   coords="none"
 
   edges="bottom"
 
   edges="bottom"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
 
   visible="area(a7,n7,n5,k2,i2,c5)"
   contents="R 3:f4 1:f5 5:h3 i4 j2 j3 j5 k4 B 2:f6 4:g5 h5 i3 i5 i7 k5"
+
   contents="R 12:f4 10:f5 14:h3 i4 j2 j3 j5 k4 B 11:f6 13:g5 h5 i3 i5 i7 k5"
 
/>
 
/>
  
 +
There are two marginal cases. If Blue 3 blocks at a or b, then Red 4 can reduce the situation to "Intrusion at a or b", as intruding the vertical bridge is irrelevant in this two cases.
 +
 +
<hexboard size="7x14"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(a7,n7,n5,k2,i2,c5)"
 +
  contents="R j2 2:j3 4:i4 B 1:i3 E a:i7 b:g7"
 +
/>
  
 
[[category:edge templates]]
 
[[category:edge templates]]
 
[[category:theory]]
 
[[category:theory]]

Latest revision as of 01:22, 19 November 2023

Template VI1-a is a 6th row edge template with one stone.

This template is the first one stone 6th row template for which a proof of validity has been written out. The template has been verified by computer, and also verified to be minimal.

Elimination of irrelevant Blue moves

Red has a number of direct threats to connect, using smaller templates. Blue must play in the carrier of these threats in order to counter them. To prevent Red from connecting Blue must play in the intersection of Red's threats carriers.

Edge template IV1a

Edge template IV1b


Using Tom's move

6 intrusions can furthermore be discarded thanks to Tom's move, also known as the parallel ladder trick. Of course, symmetry will cut our work in half!

If Blue moves in any of the cells marked "1" on the left (and, using mirror symmetry, in the corresponding 3 cells on the right), Red can respond as follows:

214316156

At this point, Red can use Tom's move to connect:

8617214315

Remaining intrusions

The only possible remaining intrusions for Blue are the following:

fedcab

By symmetry, if is sufficient to consider the six possible intrusions at a – f.

Specific defense

For the moves that intersect all the carriers, Red has to find specific answers. Let's deal with the remaining intrusions!

Intrusion at a

If Blue intrudes at a, Red has several winning responses. For example, Red can play at 2:

2x1y

Apart from intrusion into the bridge, which Red defends, Blue's only possible moves are at x and y. If Blue plays at x, Red can set up a parallel ladder and connect using Tom's move.

24310568179

If Blue plays at y, Red has the following simple win, using the trapezoid template:

26475183

Intrusion at b

If Blue intrudes at b, Red can respond at 2:

2xy1wz

Apart from intrusions into the bridge, which Red defends, Blue has only four possible moves x,y,z,w, because if Blue moves anywhere else, Red connects with either the ziggurat or edge template III1b.

If Blue intrudes at x, Red can set up a parallel ladder and connect using Tom's move:

24385617

If Blue intrudes at y or z (both shown simultaneously in the following diagram), Red can set up Tom's move on the opposite side:

2843153

Finally, if Blue intrudes at w, Red can connect by the following variant of Tom's move:

246513

Intrusion at c

1

Red may play here:

abcd21

Note that if Red plays at c, then in the blue area both Red 2 and c connect down without choice, unless Blue first plays at d. Also, the paths for 2 connecting down would not pass c or d. Therefore, Blue must spend one move at either a,b,c or d in order to block Red on the right side, while Red 2 is always guaranteed to connect down. Thus we have this forcing sequence:

a4bc65d8721

(Assume that Blue 3 is played at either a,b,c or d, and there were no extra turns in the blue area.)

Intrusion at d

1

Red may go here:

21

Details to follow. See more details here.

Intrusion at e

1

Red should move here (or the equivalent mirror-image move at "+"):

21

Now the shaded area is a ladder creation template, giving Red at least a 3rd row ladder as indicated.

Red can escape both 2nd and 3rd row ladders using a ladder escape fork via "+". Specifically, Red escapes a third row ladder like this, and is connected by a ziggurat and double threat at "+":

132

If Blue yields, or Red starts out with a 2nd row ladder, the escape fork works anyway:

1736542

Intrusion at f

1

First establish a parallel ladder on the right.

128493657

Then use Tom's move:

1412101311

There are two marginal cases. If Blue 3 blocks at a or b, then Red 4 can reduce the situation to "Intrusion at a or b", as intruding the vertical bridge is irrelevant in this two cases.

124ba