# Connection game

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A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942. Several others have been created since then.

## Timeline

Hex (Piet Hein 1942 and John Nash 1948)
The original connection game. Played on a rhombic hex grid.
Y (John Milnor 1950s, Craige Schensted and Charles Titus 1953)
Played on a triangluar grid of hexagons
Twixt (Alex Randolph, 1960s)
Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges; a bridge connects two holes that are separated by a knight's move.
Havannah (Christian Freeling, 1980)
Multiple goals, two connection-oriented and one shape-oriented.
Quax (Bill Taylor?, 2000?)
Played on a square grid with the possibility of diagonal connections.
Onyx (Larry Back, 2000)
Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
Gonnect (João Pedro Neto, 2000)
This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
Unlur (Jorge Gómez Arrausi, 2001)
Played on a hexagonal hex grid. Unique in the way that the players have different objectives.
Bridg-It (David Gale, ca. 1958)
Played on an interlaced square board.
MindNinja (Nicholas Bentley, 2006)
Generalized game of shape-building and connection, where board and win conditions are decided with help of a pie rule.
Atoll (Mark Steere, 2008)
A generalization of Hex to boards with four or more perimeter segments. With four segments, it is identical to Hex.