Where to swap (y)

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  • The red marked hexes should be swapped.
  • The blue marked hexes should not be swapped.

Regular Y

Size 2

Size 3

Size 4

Size 5

Size 6

Size 7

Size 8

Size 9

Size 10

The hexes marked (*) are proven to be winning or losing. The rest are highly likely but not proven.

Size 11

For sizes 11 and larger, the swap map maps are not proven, but a cell is only shaded red or blue if it is likely to be accurate.

Size 12

Size 13

Size 15

Size 17

Uncertain cells are shaded gray. These cells are marked (+) if they are more likely to be strong cells (that Blue should swap) and (-) if they are more likely to be weak cells (that Blue should not swap).

Bent-27

Y27 bent.gif

This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.

Master Y

In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.

  • the red marked hexes are winning first moves
  • the blue marked hexes are losing first moves

Size 2

Size 3

Size 4

Size 5

Size 6

Bent-27

Y27 bent.gif

Again, status unknown but presumably within reach for computers.

See also

For corresponding information on Hex, please visit Small boards.