Difference between revisions of "Strategy"

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(Overview: Added link to Seymour's book)
(Added a link to "Strategic advice from KataHex")
 
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Hex strategy is the planning and decision-making based on incomplete information about the details of variations and related decision-making. Preferably, strategy leads to victory or at least an improved position and considers the global position.
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In the context of board games, '''strategy''' refers to a player's plan of action for playing and winning the game.
  
In contrast to strategy, Hex tactics refers to reasonably complete reading of move sequences, their variations and related decision making. Tactics can, but need not, be restricted to a local area.
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A distinction is often made between strategy and tactics. In this case, strategy refers to a player's overall plan of action considering the global position on the board, whereas tactics refers to specific moves and actions taken in support of that plan, often in a specific area of the board. For example, a player's strategy in Hex might be to occupy at least two corners of the board, and then allow their opponent to connect to one side while blocking the other. An example of a tactic would be to connect a third row ladder by playing the [[switchback#A3_switchback|a3 switchback]].
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On this page and throughout the wiki, the term "strategy" is used more broadly to encompass any topic related to how to play Hex well, including both strategy and tactics. The various "strategy guides" cover both strategy and tactics and provide advice for players looking to improve their skills and increase their chances of winning.
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Players looking to improve their strategy are advised to start with the [[strategy roadmap]]. It provides a list of skills in the approximate order in which players should learn them.  
  
 
== Overview ==
 
== Overview ==
* Glenn C. Rhoads' strategy guide with a few updates: [[Basic (strategy guide)|Basic]], [[Intermediate (strategy guide)|Intermediate]], [[Advanced (strategy guide)|Advanced]].
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* [[Strategy roadmap]]. This is a good starting point for players looking for strategy advice.
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* Glenn C. Rhoads's strategy guide with a few updates: [[Basic (strategy guide)|Basic]], [[Intermediate (strategy guide)|Intermediate]], [[Advanced (strategy guide)|Advanced]].
 
* [[Jonathan Rydh's strategy guide]] (used with permission) provides some examples of "how to think" during a game.
 
* [[Jonathan Rydh's strategy guide]] (used with permission) provides some examples of "how to think" during a game.
 
* [[David_Boll_Hex_FAQ|David Boll's FAQ]] covers the most important aspects of strategy in a compact way.
 
* [[David_Boll_Hex_FAQ|David Boll's FAQ]] covers the most important aspects of strategy in a compact way.
 
* Matthew Seymour's [http://www.mseymour.ca/hex_book/hexstrat.html Hex: A Strategy Guide] is an online book with interactive game boards.
 
* Matthew Seymour's [http://www.mseymour.ca/hex_book/hexstrat.html Hex: A Strategy Guide] is an online book with interactive game boards.
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* [[Strategic advice from KataHex]] covers lessons learned from a strong AI.
  
 
== The opening ==
 
== The opening ==
* [[Openings on 13 x 13|How to start 13x13]] (adapted from Jonatan Rydh's page on openings)
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* [[Opening]] which links to guides for various board sizes.
* [[Josekis]] shows the typical way to play the corner areas.
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* [[Joseki]] shows the typical way to play the corner areas.
  
 
== Additional topics ==
 
== Additional topics ==
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* [[Tips and tricks]]
 
* [[Tips and tricks]]
 
* [[Territory]]
 
* [[Territory]]
* [[Local play]], [[Global play]]
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* [[Local play]] and [[Tenuki]]
 
* [[Wall|Walls]]
 
* [[Wall|Walls]]
 
* [[Rope|Ropes]]
 
* [[Rope|Ropes]]
* [[Glossary]]
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* [[Puzzles]], sometimes also called Problems
* [[Puzzles]], sometimes also called [[Problems]]
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* [[Proverbs]]
 
* [[Proverbs]]
* [[Tactics]]
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* [[Peep]]
* [[Nozoki]]
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* [[Corner move]]s and [[Joseki]]
* [[Joseki]]
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* [[Initiative]]
* [[Tenuki]]
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* [[Forcing move]]s
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* [[Pairing strategy]]
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* [[Opening]]
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* [[Foldback]]
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* [[Climbing]]
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* [[Flank]]s
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* [[Captured cell]]s
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* [[Dead cell]]s
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* [[Dominated cell]]s
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* [[Tidiness]]
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* [[Efficiency]]
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* [[Minimax|Minimaxing]]
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* [[Question]]s
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* [[Tom's move]]
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* [[Parallel ladder]]s
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* [[Pivoting template]]s
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* [[Near ladder escape]]s
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* [[Blocking]]
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* [[Double threat]]s
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* [[Bridge ladder]]s
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* [[Cornering]]
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* [[Irrelevant move]]s
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* [[Ladder escape fork]]s
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* [[Mustplay region]]
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[[category:strategy]]
 
[[category:strategy]]

Latest revision as of 00:43, 8 May 2023

In the context of board games, strategy refers to a player's plan of action for playing and winning the game.

A distinction is often made between strategy and tactics. In this case, strategy refers to a player's overall plan of action considering the global position on the board, whereas tactics refers to specific moves and actions taken in support of that plan, often in a specific area of the board. For example, a player's strategy in Hex might be to occupy at least two corners of the board, and then allow their opponent to connect to one side while blocking the other. An example of a tactic would be to connect a third row ladder by playing the a3 switchback.

On this page and throughout the wiki, the term "strategy" is used more broadly to encompass any topic related to how to play Hex well, including both strategy and tactics. The various "strategy guides" cover both strategy and tactics and provide advice for players looking to improve their skills and increase their chances of winning.

Players looking to improve their strategy are advised to start with the strategy roadmap. It provides a list of skills in the approximate order in which players should learn them.

Overview

The opening

  • Opening which links to guides for various board sizes.
  • Joseki shows the typical way to play the corner areas.

Additional topics