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  • ...sh's fellow players at first called the game "Nash". According to [[Martin Gardner]], some of the Princeton students also referred to the game as "John", beca ...The details, including extensive excerpts from the correspondence between Gardner and Hein, are presented in Hayward and Toft's book "Hex, the full story". T
    5 KB (805 words) - 04:10, 30 May 2023
  • ...-Tix.PDF booklet] of instructions, which was basically a reprint of Martin Gardner's Scientific American column.
    2 KB (370 words) - 05:28, 13 January 2024
  • * Gardner, Martin (1988). [http://www.amazon.com/Hexaflexagons-Other-Mathematical-Diversions-
    2 KB (363 words) - 23:36, 25 January 2023
  • ...tician [[David Gale]], and was described, under the name "Gale", in Martin Gardner's October 1958 column in ''Scientific American''. A version was later marke
    6 KB (1,060 words) - 04:11, 30 May 2023
  • There's really not much Hex literature that I am aware of. Martin Gardner
    15 KB (2,732 words) - 19:08, 28 December 2020
  • ...the strategy is. In his 1957 ''Scientific American'' column on Hex, Martin Gardner attributed this result to Robert O. Winder, who never published it. A proof * Martin Gardner. "Mathematical games: Concerning the game of Hex, which may be played on th
    11 KB (1,957 words) - 15:22, 10 July 2022
  • * He invented the game of [[Bridg-It]], which was described in Martin Gardner's ''Scientific American'' column in October 1958, and which was also known
    2 KB (230 words) - 04:07, 30 May 2023

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