Difference between revisions of "Trapezoid"

From HexWiki
Jump to: navigation, search
(add stars to make it clear which cells are included in the mouth)
(mouth -> trapezoid)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The '''mouth''' is a [[group]] with a wide base.
+
The '''trapezoid''' is an [[interior template]] with a wide base. It is one of the most common interior templates after the [[bridge]]. The [[carrier]] of the template, i.e., the set of cells that must be empty for the template to be valid, is shown in the following diagram.
  
<hex>R5 C5
+
<hexboard size="3x3"
Sa1 Sb1 Sc1 Sd1 Se1
+
  coords="none"
Sa2 Sb2 Vc2 Vd2 Se2
+
  edges="none"
   Sa3            Se3
+
   visible="-a1"
  Sa4 Vb4    Vd4 Se4
+
  contents="R a3 b1 c1 c3"
    Sa5 Sb5 Sc5 Sd5 Se5</hex>
+
  />
 +
 
 +
An older version of this page called the trapezoid the "mouth", but that name does not seem to be widely used.
  
 
== Common patterns ==
 
== Common patterns ==
  
 
=== Gaining Ground ===
 
=== Gaining Ground ===
The mouth can be used to [[Stealing territory|steal territory]].
+
The trapezoid can be used to steal [[territory]]. For example, in the following situation
<hex>R6 C7 Ve2 Vf2 Hc4 Hd5</hex>
+
<hexboard size="6x7"
<hex>R6 C7 Ve2 Vf2 Hc4 Hd5   Vd4 Hc5 Vf4</hex>
+
  coords="none"
 
+
  edges="bottom right"
 +
  visible="area(a5,a6,g6,g1,e1)"
 +
  contents="R e2 f2 B c4 d5"
 +
  />
 +
Red can play as follows:
 +
<hexboard size="6x7"
 +
  coords="none"
 +
  edges="bottom right"
 +
  visible="area(a5,a6,g6,g1,e1)"
 +
  contents="R e2 f2 B c4 d5 R 1:d4 B 2:c5 R 3:f4"
 +
   />
 
=== Ladder Escapes ===
 
=== Ladder Escapes ===
It can also allow some [[ladder escape]] constructions.
+
The trapezoid also allows some [[ladder escape]] constructions.
<hex>R6 C10 Ve2 Vf2 Vd4 Vf4 Vg4 Vh4 He5 Hf5 Hg5 Hh5</hex>
+
<hexboard size="6x11"
 +
  coords="none"
 +
  edges="bottom"
 +
  visible="area(e1,c3,a6,g6,h5,j1)"
 +
  contents="R e2 f2 h4 B h5 g5 R 1:g4 B 2:f5 R 3:f4 B 4:e5 R 5:d4"
 +
  />
 +
 
 +
== Domination and Comparison ==
 +
 
 +
Although Red is unlikely to begin play in the carrier (since this is a template),
 +
if Red does, then Red should play *, because this [[captured cell|captures]] the rest of the carrier.
 +
<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 c1 c3 E *:a2"
 +
  />
  
== Dominated cells ==
+
With the carrier empty, the region is no worse for Red than the following.
'''TODO:'''
+
<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 b2 b3 c1 c2 c3 B a2"
 +
  />
  
Explain that some inner cells are dominated. See [[dead cell]].
+
To see why, note that Red can play the following [[pairing strategy]].
 +
<hexboard size="3x3"
 +
  coords="none"
 +
  edges="none"
 +
  visible="-a1"
 +
  contents="R a3 b1 c1 c3 E a:a2 a:b2 b:c2 b:b3"
 +
  />
 +
If Blue plays in one of the cells marked "a", then Red plays in the other one. Similarly, if Blue plays in one of the cells marked "b", Red plays in the other one. The end result is that all of Red's pieces are connected, and any Blue pieces other than in "*" are dead. Thus Blue cannot achieve anything better than getting "*".
  
 
[[category:interior templates]]
 
[[category:interior templates]]
 
[[category:basic Strategy]]
 
[[category:basic Strategy]]

Latest revision as of 00:46, 8 January 2023

The trapezoid is an interior template with a wide base. It is one of the most common interior templates after the bridge. The carrier of the template, i.e., the set of cells that must be empty for the template to be valid, is shown in the following diagram.

An older version of this page called the trapezoid the "mouth", but that name does not seem to be widely used.

Common patterns

Gaining Ground

The trapezoid can be used to steal territory. For example, in the following situation

Red can play as follows:

132

Ladder Escapes

The trapezoid also allows some ladder escape constructions.

53142

Domination and Comparison

Although Red is unlikely to begin play in the carrier (since this is a template), if Red does, then Red should play *, because this captures the rest of the carrier.

With the carrier empty, the region is no worse for Red than the following.

To see why, note that Red can play the following pairing strategy.

aabb

If Blue plays in one of the cells marked "a", then Red plays in the other one. Similarly, if Blue plays in one of the cells marked "b", Red plays in the other one. The end result is that all of Red's pieces are connected, and any Blue pieces other than in "*" are dead. Thus Blue cannot achieve anything better than getting "*".