Switchback

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A switchback is a situation in which a ladder moves back two or more rows and changes direction. The attacker is still in control after the switchback. Although it is not always a ladder escape, it often can be and is usually a strong play.

For example, consider the following situation. Assume the piece on d1 is in some way connected to the top.

abcdefgh1234

Red makes a switchback as follows:

abcdefgh123413587246

Now the ladder continues from right to the left on the 4th row:

abcdefgh1234131191210

Note here how Red was able to connect back to the d1 piece. This is not always possible, but even if it isn't, the switchback can be used to create a long line connected to the edge and several rows back from it, a distinct advantage.

A3 Switchback

A single piece at a3 (or at the equivalent cell on the opposite site of the board) escapes 2nd row ladders. It can also be used as a 3rd-to-5th row switchback:

119121071358246

Note that at no point in the 3rd row ladder, Blue could have yielded, because Red's piece could have escaped the resulting 2nd row ladder outright.

For an example, see also A3 escape trick.

A4 Switchback

We have already seen in the first example above that a single Red piece at a4 (or the equivalent cell on the opposite side of the board) can be used as a 2nd-to-4th row switchback. It also works as a 3rd-to-5th row switchback, as follows:

1357246

Red's piece 7 is connected to the bottom. Play continues:

1211912108

Note that if Blue had instead decided to yield the ladder to the second row at any point, the outcome for Blue would have been worse: in that case, Red can perform a 2nd-to-4th row switchback which reconnects to Red's 3rd row ladder.

1191310258746