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  • ...trong connection is almost solid but in some cases it is better to let the opponent break it than to defend it as described in later sections. ...and two weak connections after each other are a strong connection for the opponent.
    14 KB (2,557 words) - 20:29, 11 September 2021
  • ...e a [[Forcing moves|forcing move]] (even if the global situation means the opponent should respond elsewhere), and ...gion (rather than merely close to it), then the exchange does not help the opponent and may help the player who played the peep.
    8 KB (1,413 words) - 00:27, 16 August 2022
  • ...] where a player chooses to play in a different area of the board than the opponent's last move. The term "tenuki" is borrowed from the game of Go, where it is ...on the board and create new groups or chains while putting pressure on the opponent's existing groups.
    2 KB (309 words) - 04:06, 23 January 2023
  • ...mini-max rule]]). Hence, playing joseki often [[Forcing moves|forces]] the opponent to keep playing locally. Knowing josekis narrows down the number of options ...to make sure that one gets the [[initiative]] back to play joseki. If the opponent can make [[Forcing moves|forcing]] moves in other areas of the board then a
    10 KB (1,802 words) - 20:09, 9 March 2024
  • However, your opponent is not likely to let you march across the board, connection even if the opponent moves first, regardless of what the
    15 KB (2,732 words) - 19:08, 28 December 2020
  • ...ree consecutive passes are not allowed. Therefore, if a player passes, the opponent can effectively reject the pass by passing too.
    11 KB (1,867 words) - 17:44, 4 February 2024
  • ...onent in the area, the player has a counter-strategy that kills all of the opponent's pieces in that area. ...advantageous for a player to move in an area that has been captured by the opponent. A captured area may as well be assumed to have been filled with the captur
    10 KB (1,893 words) - 23:42, 14 February 2024
  • ...'''template intrusion''', which is a move inside the carrier of one of the opponent's [[templates]]. ...ding into a template does not actually disconnect the opponent (unless the opponent [[tenuki|declines]] to defend the template). Nevertheless, a well-played in
    6 KB (1,101 words) - 21:03, 1 October 2023
  • ...e player achieves a [[virtual connection]] between their two edges and the opponent (1) has noticed the virtual connection, and (2) is reasonably sure that the ...e them prove their win. In fact, it can be frustrating for a player if the opponent resigns and the player does not know why.
    3 KB (581 words) - 21:41, 28 December 2020
  • ...istake; and a player who makes a losing move may still win the game if the opponent later makes a mistake. ...g on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desir
    3 KB (470 words) - 23:15, 28 August 2022
  • ...se to pass as a way of demonstrating the strength of their position to the opponent. In a friendly or teaching game, this can have a pedagogical value by illus
    8 KB (1,507 words) - 21:23, 5 November 2021
  • ...t likely that they have ever played against each other or against a common opponent. Moreover, players' strength changes over time. However, the statement "pla To explain how the method works, consider a player X playing against an opponent Y. Let us assume that initially, X's Elo rating is 100 points higher than t
    8 KB (1,386 words) - 23:33, 10 November 2022
  • ...that carries little cost or risk, but takes away some opportunity from the opponent, it is ''untidy'' not to make the move. Making such a move is also called '
    3 KB (510 words) - 03:21, 16 June 2021
  • Intruding into the flank's bridges does not help the opponent. The flank still works even if all the bridges have been filled in:
    17 KB (3,144 words) - 05:31, 1 December 2022
  • ''Blocking'' means to prevent the opponent from connecting, and is one of the basic Hex skills. ...all circumstances. Adjacent blocks almost never work on their own, as the opponent can just walk around them. Consider what happens when Blue keeps playing ad
    3 KB (582 words) - 01:53, 9 September 2021
  • ...il" that point. Typically this means that after the player occupies B, the opponent can still choose whether to let the player connect A or B to the edge.
    9 KB (1,667 words) - 08:02, 1 March 2024
  • When a player goes over time, the game may continue, but at some point the opponent gets the opportunity to kick the player out. ...move. Three consecutive passes are not allowed, so if a player passes, the opponent can effectively reject the pass by passing themselves, forcing the player t
    4 KB (629 words) - 04:08, 20 December 2023
  • ...ffer the best compromise between connecting to the near edge, blocking the opponent, and offering chances to connect to the far edge. ...ves, the opponent is well-advised to not just cede the corner. Rather, the opponent should defend the corner, in an effort to minimize the player's advantage i
    4 KB (832 words) - 21:01, 1 May 2024
  • ...layer with the initiative is often able to play [[forcing move]]s that the opponent must answer, and can thereby ''keep'' the initiative, possibly for many mov ...be decisive. A player should generally not hand over the initiative to the opponent, unless there is a very good reason for doing so. In well-played close matc
    2 KB (352 words) - 02:22, 9 May 2024
  • ...often ends up escaping the ladder anyway. This usually happens because the opponent must play extremely precisely in order to prevent the ladder from escaping,
    7 KB (1,441 words) - 10:27, 25 November 2023
  • ...ithout changing the game situation. This strategy is risky, though, as the opponent could potentially find a better response.
    961 B (170 words) - 23:32, 28 August 2022
  • ...s probably on the winning side, and it's recommended that you swap if your opponent opens with a4. It serves as 2nd-to-4th row and 3rd-to-5th row [[switchback] ...es;11 any of these central moves should be easily winning against an equal opponent.
    11 KB (2,022 words) - 14:15, 22 October 2022
  • ...yer to postpone the loss as long as possible (for example, hoping that the opponent will make a mistake).
    7 KB (1,138 words) - 03:24, 1 December 2022
  • ...bout what is going on on the rest of the board. By playing a question, the opponent can sometimes force them to make the choice earlier than they would have li
    6 KB (1,073 words) - 16:05, 27 November 2022
  • ...move|corner moves]] are still good moves, playing near the middle of your opponent's 4th to 6th rows is often just as good. This starts to become true for boa ...hing the ladder. Often, it's best for the defender to jump, allowing their opponent to connect in exchange for territory. Here is an illustrative example, wher
    31 KB (5,546 words) - 14:54, 18 November 2023
  • ...t can often intrude for useful territory, and sometimes the territory your opponent gains is more useful than what you gain by minimaxing. It's a difficult ski ...d (*). Many players think it's too naive/obvious to be good, or that their opponent must be setting up a trap, but it's much more common that a player fails to
    21 KB (3,605 words) - 16:08, 14 January 2024
  • ...play|theoretically losing]], but continues the game in the hopes that the opponent will make a mistake. This typically happens when the winning player is less ...the stronger player is losing at the start of the game, but hopes that the opponent will make enough mistakes to tilt the game in the stronger player's favor.
    5 KB (818 words) - 02:58, 2 October 2023
  • ...difications have not been made and following the same strategy. Should the opponent move in a cell that is empty but that Red pretended to contain a blue stone
    2 KB (302 words) - 02:21, 26 April 2024

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