Difference between revisions of "Sound connection"

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(Fixed a factual error.)
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[[Blue (player)|Blue]] can only rescue two of the three bridges.
 
[[Blue (player)|Blue]] can only rescue two of the three bridges.
  
Soundness is not only non-overlapping connections. It is also the practice of [[Stealing territory|grabbing territory]] when given the chance. For example, when joining two groups of pieces there are often several different moves which join the groups but claim territory in different ways.
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Soundness is not only non-overlapping connections. It is also the practice of grabbing [[territory]] when given the chance. For example, when joining two groups of pieces there are often several different moves which join the groups but claim territory in different ways.
  
 
[[category:connection types]]
 
[[category:connection types]]

Revision as of 21:48, 28 December 2020

Every game is a fight over control of the board. Control is often gained or lost by players exploiting each others connections. Making sound (as in healthy) connections means making connections that are less likely to be exploited.

As a counterexample, consider the unsound connection below.

Although the three pieces are connected by two bridges, these overlap in the center point, and if Red occupies that point,

Blue can only rescue two of the three bridges.

Soundness is not only non-overlapping connections. It is also the practice of grabbing territory when given the chance. For example, when joining two groups of pieces there are often several different moves which join the groups but claim territory in different ways.