Difference between revisions of "Parallel ladder"

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A [[parallel ladder]] is a situation in which the attacker can make two [[ladder]]s on top of each other.
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A [[parallel ladder]] is a situation in which the attacker can make two [[ladder]]s on top of each other. The attacker's ladders are connected to each other and proceed in the same direction (both left to right or both right to left). Here is a typical example:
 +
<hexboard size="5x8"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R c1 c2 b3 B a5 c3 R 1:d2 B 2:d3 R 3:e2 B 4:e3 R 5:b4 B 6:b5 R 7:c4 B 8:c5"
 +
  />
  
 
== 2nd and 4th rows ==
 
== 2nd and 4th rows ==
  
=== In game ===
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=== Properties ===
 +
 
 +
A parallel ladder on the 2nd and 4th rows is a situation such as the following, with Red to move. The two red stones must be connected to the top edge (although the connection is not shown here). Red has the option of pushing the 2nd row ladder or the 4th row ladder:
 +
<hexboard size="4x6"
 +
  visible="-(a1 a2 b1 b2)"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R c1 a3 B a4 c2"
 +
  />
 +
 
 +
The first essential point is that a parallel ladder can be [[ladder handling|pushed]]. If Red pushes on the 4th row, Blue does not have the option to yield, or else Blue will lose immediately.
 +
<hexboard size="4x6"
 +
  visible="-(a1 a2 b1 b2)"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R c1 a3 1:d1 3:c3 B a4 c2 2:d3"
 +
  />
 +
Thus, Blue has no option but to push the ladder. Then Red can push the 2nd row ladder as well.
 +
<hexboard size="4x6"
 +
  visible="-(a1 a2 b1 b2)"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R c1 a3 1:d1 3:b3 B a4 c2 2:d2 4:b4"
 +
  />
 +
Note that pushing a parallel ladder only works if the 4th row ladder is "ahead" of the 2nd row ladder. Once the 2nd row ladder has caught up, it is too late to push on the 4th row, as Blue can then yield, resulting in an ordinary 3rd row ladder.
 +
 
 +
The second essential point is that a parallel ladder is stronger than either a 2nd row ladder or a 4th row ladder individually. Indeed, if the attacker wants to, they have the option of only pushing the 4th row ladder (and ignoring the 2nd row ladder), or of only pushing the 2nd row ladder (and ignoring the 4th row ladder). Thus, both 2nd row ladder escapes and 4th row ladder escapes can be used to escape parallel 2nd-and-4th row ladders. However, there are some ladder escapes that work for parallel ladders, but not for individual ladders.
 +
 
 +
The best-known example of this is [[Tom's move]], which escapes are parallel 2nd-and-4th row ladder without requiring any pre-existing pieces on the board. Tom's move only requires a certain amount of empty space. There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail [[Theory of ladder escapes#Second_and_fourth_row_parallel_ladders|here]].
 +
 
 +
Even without a ladder escape, a parallel ladder is awkward to defend against and will often give an advantage to the attacker. For example, a parallel ladder gives the attacker good [[climbing]] opportunities. Also, a parallel ladder is no worse than the lower ladder plus a [[Switchback#Switchback_threat|switchback threat]].
 +
 
 +
=== Example ===
  
 
Consider the following position with [[Red]] to play.
 
Consider the following position with [[Red]] to play.
Line 19: Line 56:
 
       Hb10</hex>
 
       Hb10</hex>
  
All of Red's pieces form a connected [[group]]. This group is [[connection|connected]] to the top. At the bottom, Red has a second row [[ladder]] with no possible [[ladder escape]] on the left. The potential escapes on the right are inadequate. For example, suppose Red breaks the ladder at e9 and then tries to [[zipper]]:
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All of Red's pieces form a connected [[group]]. This group is [[connection|connected]] to the top. At the bottom, Red has a second row [[ladder]] with no possible [[ladder escape]] on the left. The potential escapes on the right are inadequate. For example, suppose Red breaks the ladder at e9 and then tries to [[climbing|climb]]:
  
 
<hex>R10 C10 Q1 Hc1 Vd2 Vd3 He3 Vf3 Vd4 Ve4 Hf4 Hg4 Ve5 Vc6 Vd6 He6 Hh6 Hi6 Hc7 Vd7 Ha8 Hb8 Vc8 Hd8 Hb10 N:on Vc9 Hc10 Ve9 Hd9 Vf7 He7 Vg5 Hf5 Vh4 Hh3</hex>
 
<hex>R10 C10 Q1 Hc1 Vd2 Vd3 He3 Vf3 Vd4 Ve4 Hf4 Hg4 Ve5 Vc6 Vd6 He6 Hh6 Hi6 Hc7 Vd7 Ha8 Hb8 Vc8 Hd8 Hb10 N:on Vc9 Hc10 Ve9 Hd9 Vf7 He7 Vg5 Hf5 Vh4 Hh3</hex>
  
At this point Red fails to connect. Is Red done for? No! Red can create a sufficient escape by making use of a '''parallel ladder''', and essentially using [[Tom's move]]. Red plays like this:
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At this point Red fails to connect. Is Red done for? No! Red can escape the parallel ladder using [[Tom's move]]. Red plays like this:
  
 
<hex>R10 C10 Q1 Hc1 Vd2 Vd3 He3 Vf3 Vd4 Ve4 Hf4 Hg4 Ve5 Vc6 Vd6 He6 Hh6 Hi6 Hc7 Vd7 Ha8 Hb8 Vc8 Hd8 Hb10 N:on Vc9 Hc10 Vf8 He9 Vd9 Hd10 Vg7 He8 Vf6 Sf5 Se7</hex>
 
<hex>R10 C10 Q1 Hc1 Vd2 Vd3 He3 Vf3 Vd4 Ve4 Hf4 Hg4 Ve5 Vc6 Vd6 He6 Hh6 Hi6 Hc7 Vd7 Ha8 Hb8 Vc8 Hd8 Hb10 N:on Vc9 Hc10 Vf8 He9 Vd9 Hd10 Vg7 He8 Vf6 Sf5 Se7</hex>
Line 29: Line 66:
 
Note that all of Blue's moves are forced. If Blue moves anywhere but 4, Red will easily connect to the edge. 3 and 7 are connected to the bottom edge by [[Edge template IV2b]], so that 8 is also forced. Now Red is connected by [[double threat]] at the two cells marked "*".
 
Note that all of Blue's moves are forced. If Blue moves anywhere but 4, Red will easily connect to the edge. 3 and 7 are connected to the bottom edge by [[Edge template IV2b]], so that 8 is also forced. Now Red is connected by [[double threat]] at the two cells marked "*".
  
=== Conceptualisation ===
 
 
A parallel ladder on the 2nd and 4th rows is a situation such as the following, with Red to move. The two red stones must be connected to the top edge (although the connection is not shown here). Red has the option of pushing the 2nd row ladder or the 4th row ladder:
 
<hexboard size="4x5"
 
  contents="R c1 R a3 B a4 B c2 E *:a1 a2 b1 b2"
 
  />
 
The first essential point is that a parallel ladder can be pushed. If Red pushes on the 4th row, Blue does not have the option to yield, or else Blue will lose immediately.
 
<hexboard size="4x5"
 
  contents="R c1 R a3 B a4 B c2 E *:a1 a2 b1 b2 R 1:d1 B 2:d3 R 3:c3"
 
  />
 
Thus, Blue has no option but to push the ladder. Then Red can push the 2nd row ladder as well.
 
<hexboard size="4x5"
 
  contents="R c1 R a3 B a4 B c2 E *:a1 a2 b1 b2 R 1:d1 B 2:d2 R 3:b3 B 4:b4"
 
  />
 
Note that pushing a parallel ladder only works if the 4th row ladder is "ahead" of the 2nd row ladder. Once the 2nd row ladder has caught up, it is too late to push on the 4th row, as Blue can then yield, resulting in an ordinary 3rd row ladder.
 
 
The second essential point is that a parallel ladder is stronger than either a 2nd row ladder or a 4th row ladder individually. The best-known way of escaping a parallel ladder is by using [[Tom's move]], or a variation thereof, as shown in the example above. Tom's move only requires a certain amount of empty space, and does not require any pre-existing Red pieces. Even if there is not enough space before the ladder to perform Tom's move, a parallel ladder is awkward to defend against and will often give an advantage to Red.
 
 
There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail [[Theory of ladder escapes#Second_and_fourth_row_parallel_ladders|here]].
 
 
=== Another example ===
 
 
Here is an example of a parallel ladder that helps Red to connect, even though there is not enough space for Tom's move:
 
<hex>R7 C6
 
Ha1 Hb1 Vc1 Hd1 He1
 
Ha2 Hb2 Vc2
 
  Ha3 Vb3 Hc3
 
  Ha4 Vb4
 
    Va5 Hb5
 
    </hex>
 
 
Red starts by pushing both ladders, then breaks the 2nd row ladder at 13. Note that every blue move is [[forcing move|forced]].
 
<hex>R7 C6
 
Ha1 Hb1 Vc1 Hd1 He1
 
Ha2 Hb2 Vc2
 
  Ha3 Vb3 Hc3
 
  Ha4 Vb4
 
    Va5 Hb5
 
N:on Vc4 Hc5 Vd4 Hd5
 
Va6 Ha7 Vb6 Hb7 Vc6 Hc7 Vd6 Hd7 Vf6
 
</hex>
 
 
Red then moves upwards and eventually connects to the top edge by a [[double threat]].
 
<hex>R7 C6
 
Ha1 Hb1 Vc1 Hd1 He1
 
Ha2 Hb2 Vc2
 
  Ha3 Vb3 Hc3
 
  Ha4 Vb4
 
    Va5 Hb5
 
Vc4 Hc5 Vd4 Hd5
 
Va6 Ha7 Vb6 Hb7 Vc6 Hc7 Vd6 Hd7 Vf6
 
H14e6 V15f5 H16e5 V17f4 H18e4 V19f3 H20e3 V21f2 H22f1 V23e2 Sd2 Sd3
 
</hex>
 
  
 
== 3rd and 5th rows ==
 
== 3rd and 5th rows ==
  
It is possible to use this trick off from one row farther back; i.e. with ladders on the [[third row|third]] and [[fifth row]] but this occurs far less frequently and one has to examine some additional defensive possibilities. Consider the following position.
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It is also possible to have a parallel ladder on the 3rd and 5th rows, such as this:
 
+
<hexboard size="6x8"
<hex>R10 C10 Q1 Vd5 He5 Vd6 Ve6 Hb7 Vc7 Hd7 Hb9</hex>
+
  edges="bottom"
 
+
  coords="none"
Red has just played e6 trying the parallel ladder trick. With the closer ladder on the [[second row]], we saw that Blue was forced to respond with the parallel ladder play e7. But here Blue has two additional possibilities e8 and c9 (the only other possibility where Red doesn't have a way to force his group to connect to the [[Bottom edge|bottom]] is c10. But Red can respond with f8 and now Blue has nothing better than e7, g6).
+
  contents="R c1 c2 b3 B a5 c3 R 1:d2 B 2:d3 R 3:e2 B 4:e3 R 5:b4 B 6:b5 R 7:c4 B 8:c5"
 
+
  />
e8 yields a second row ladder after d8, e7, c8, c10, d9. The play c9 also leads to a second row ladder after the likely f7, f8, e8 (d9 is met by e7) d10. In the latter case, Red could again try the parallel ladder trick by playing g7. Of course, the presence of other pieces in the area can change the possibilities.
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In this case, the defender has additional possibilities besides pushing. If the defender [[ladder handling|yields]] from the 5th row ladder, the result is a 2nd row ladder with [[Switchback#Switchback_threat|switchback threat]]:
 +
<hexboard size="6x8"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R c1 c2 b3 B a5 c3 R 1:d2 B 2:d3 R 3:e2 B 4:e4 R 5:b4 B 6:b5 R 7:d4 B 8:e3 R 9:c4 B 10:c6 R 11:d5"
 +
  />
 +
There are a few other things the defender can do, but all of them result either in the attacker connecting or getting a 2nd row ladder with switchback threat. This is discussed in more technical detail [[Theory of ladder escapes#Third_and_fifth_row_parallel_ladders|here]].
  
 +
There is a version of [[Tom's move]] for 3rd-and-5th row parallel ladders, but it requires a large amount of space.
  
[[category:ladder]]
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[[category: Ladder]]
[[category:Advanced Strategy]]
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[[category: Advanced Strategy]]
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[[category: Definition]]

Latest revision as of 00:36, 29 December 2021

A parallel ladder is a situation in which the attacker can make two ladders on top of each other. The attacker's ladders are connected to each other and proceed in the same direction (both left to right or both right to left). Here is a typical example:

13245768

2nd and 4th rows

Properties

A parallel ladder on the 2nd and 4th rows is a situation such as the following, with Red to move. The two red stones must be connected to the top edge (although the connection is not shown here). Red has the option of pushing the 2nd row ladder or the 4th row ladder:

The first essential point is that a parallel ladder can be pushed. If Red pushes on the 4th row, Blue does not have the option to yield, or else Blue will lose immediately.

132

Thus, Blue has no option but to push the ladder. Then Red can push the 2nd row ladder as well.

1234

Note that pushing a parallel ladder only works if the 4th row ladder is "ahead" of the 2nd row ladder. Once the 2nd row ladder has caught up, it is too late to push on the 4th row, as Blue can then yield, resulting in an ordinary 3rd row ladder.

The second essential point is that a parallel ladder is stronger than either a 2nd row ladder or a 4th row ladder individually. Indeed, if the attacker wants to, they have the option of only pushing the 4th row ladder (and ignoring the 2nd row ladder), or of only pushing the 2nd row ladder (and ignoring the 4th row ladder). Thus, both 2nd row ladder escapes and 4th row ladder escapes can be used to escape parallel 2nd-and-4th row ladders. However, there are some ladder escapes that work for parallel ladders, but not for individual ladders.

The best-known example of this is Tom's move, which escapes are parallel 2nd-and-4th row ladder without requiring any pre-existing pieces on the board. Tom's move only requires a certain amount of empty space. There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail here.

Even without a ladder escape, a parallel ladder is awkward to defend against and will often give an advantage to the attacker. For example, a parallel ladder gives the attacker good climbing opportunities. Also, a parallel ladder is no worse than the lower ladder plus a switchback threat.

Example

Consider the following position with Red to play.

abcdefghij12345678910

All of Red's pieces form a connected group. This group is connected to the top. At the bottom, Red has a second row ladder with no possible ladder escape on the left. The potential escapes on the right are inadequate. For example, suppose Red breaks the ladder at e9 and then tries to climb:

abcdefghij1234567891010987651432

At this point Red fails to connect. Is Red done for? No! Red can escape the parallel ladder using Tom's move. Red plays like this:

abcdefghij12345678910978315426

Note that all of Blue's moves are forced. If Blue moves anywhere but 4, Red will easily connect to the edge. 3 and 7 are connected to the bottom edge by Edge template IV2b, so that 8 is also forced. Now Red is connected by double threat at the two cells marked "*".


3rd and 5th rows

It is also possible to have a parallel ladder on the 3rd and 5th rows, such as this:

13245768

In this case, the defender has additional possibilities besides pushing. If the defender yields from the 5th row ladder, the result is a 2nd row ladder with switchback threat:

1328597461110

There are a few other things the defender can do, but all of them result either in the attacker connecting or getting a 2nd row ladder with switchback threat. This is discussed in more technical detail here.

There is a version of Tom's move for 3rd-and-5th row parallel ladders, but it requires a large amount of space.