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- ...ed becomes Blue. Whichever player ends up being Blue makes the second move and then the game continues as usual. ...rst player plays a move that is too weak, the second player will not swap (and therefore also be in a strong position). Therefore, the swap rule creates a9 KB (1,588 words) - 14:53, 18 November 2023
- ...rious [[Board size|sizes]], with the most common being 11 × 11, 13 × 13, and 19 × 19. The [[edge]]s of the board are colored with two colors, with para ...to build a solid chain between their designated edges (red for one player and blue for the other). The game is guaranteed to end with a winner as it is i2 KB (313 words) - 14:01, 20 January 2023
- The '''board size''' in [[Hex]] varies, and no size is considered standard. 10 × 10 is considered by many a lower : Used to be offered on [[Playsite]] and Lycos but they no longer offer Hex.1 KB (210 words) - 05:29, 23 May 2024
- In this game [[Red]] has built a path between the top and the bottom (which are both red). The path is marked with the numbered stone Back to the [[rules]].563 B (126 words) - 22:05, 28 December 2020
- ...able and somewhat quantifiable. A system that is reasonably well-motivated and seems to be gaining popularity is the Demer handicap system, described belo ...the swap rule is not used. Compare this to a game in which Blue goes first and the swap rule is not used. How much better is the first game for Red? The o11 KB (1,806 words) - 03:07, 5 April 2023
- ...games that have been analyzed and annotated (e.g., board markup, comments, and variations). ...of key-value dictionaries. It can be used for many kinds of tree-like data and is not necessarily limited to game trees.16 KB (2,720 words) - 14:16, 8 January 2023
- ...t people, game sites, books, and computer programs sometimes use different conventions. ...olors for the pieces. However, both players should follow the same logical conventions.11 KB (1,867 words) - 17:44, 4 February 2024
- ...second is typically called "Blue". Other names for this player are "White" and "Horizontal". These [[conventions]] are not universal; some people prefer White to go first.665 B (110 words) - 21:39, 28 December 2020
- ...nably sure that the winning player has also noticed the virtual connection and knows how to defend it. At this point, it is customary for the losing playe == Resigning vs. forfeitting and abandoning ==3 KB (581 words) - 21:41, 28 December 2020
- ...ing would do. Nevertheless, there are a number of good reasons for why the rules of Hex (on game sites or otherwise) should include the ability to pass. There are several theoretical and practical uses for passing:8 KB (1,507 words) - 21:23, 5 November 2021
- ...ins to Y's number of wins, averaged over a large number of games between X and Y. For example, if X wins 75% of the time, X's odds of winning are 3 : 1 (o ...multiplicative, i.e., if the odds of X winning against Y are ''a'' : ''b'' and the odds of Y winning against Z are ''b'' : ''c'', then the odds of X winni8 KB (1,386 words) - 23:33, 10 November 2022
- ...Hex can be played on boards of different sizes. Currently, 11×11, 13×13, and 19×19 are the most common board sizes. ...ers'''. In the above illustration, a1 and g7 are the acute corners, and a7 and g1 are the obtuse corners.4 KB (749 words) - 20:53, 28 December 2020