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  • ...ight lines, usually parallel to a nearby [[edge]]. Here is an example of a ladder: ...e able to force a connection to the bottom edge due to her [[Ladder escape|ladder escape]] piece on the right of the second row:
    5 KB (891 words) - 14:12, 20 January 2023
  • A [[parallel ladder]] is a situation in which the attacker can make two [[ladder]]s on top of each other. The attacker's ladders are connected to each other ...own here). Red has the option of pushing the 2nd row ladder or the 4th row ladder:
    5 KB (973 words) - 00:36, 29 December 2021
  • Red starts a 3rd row ladder, then immediately breaks and climbs. Red pushes the ladder, breaks, and zippers all the way to the opposite edge.
    14 KB (2,655 words) - 12:53, 27 April 2024
  • ...nd-4th row [[parallel ladder]]. It can also be used to connect a 2nd row [[ladder]] using a single stone on the 4th row, or to connect a single stone on the Suppose Red has a 2nd-and-4th row [[parallel ladder]] and the amount of space shown here:
    10 KB (1,985 words) - 21:44, 20 April 2024
  • In a [[ladder]] situation, the players have two different roles: The player who tries to The defender usually has two options: he can push (a) or he can yield (b). The possibilities are shown in the following diagr
    4 KB (771 words) - 01:43, 7 May 2023
  • This is a two-piece template and is useful for squeezing edge connections and ladder escapes into relatively small regions. Also, many players are unaware of it == Advanced templates as ladder escapes ==
    31 KB (5,861 words) - 00:58, 9 February 2022
  • ...cker is still in control after the switchback. Although it is not always a ladder escape, it often can be and is usually a strong play. Now the ladder continues from right to the left on the 4th row:
    17 KB (3,207 words) - 22:47, 18 March 2024
  • c11 g8 i3 - Red cannot get to the bottom without a ladder the right. D10 area? But D10 doesn't act as a ladder breaker.
    6 KB (1,314 words) - 01:16, 9 February 2022
  • ** (G11 - necessary push) G12 (H12 - Sets up K10, and threatens (H11)) H11 (I9) ** K11 (L10) K12 (J10) I11 (I7) H4 (J3) - red wins (destroyed blue ladder)
    13 KB (2,704 words) - 02:27, 11 May 2023
  • ...o be a ladder escape. To do this, we first formalise what it means to be a ladder. ...of how one can check in a finite time whether a given pattern is a 4th row ladder escape.
    123 KB (22,870 words) - 19:37, 2 April 2024
  • ...adder handling|defender]] of the ladder along the red edge, will "win" the ladder. ...Blue plays at e, Red has a good response at b, limiting Blue to a 2nd row ladder escape. A reasonable move for Blue is d. Red can respond as follows:
    10 KB (1,802 words) - 20:09, 9 March 2024
  • ...bly need to ladder along the top, and c4 will be quite helpful with such a ladder. ...nstead. ​ (j3 would create a ladder along the top towards the left and a ladder along the right towards the bottom.)
    12 KB (2,029 words) - 23:16, 28 August 2022
  • === Ladder === ...little choice but to [[ladder handling|push]] the ladder, or perhaps to [[ladder handling|yield]].
    2 KB (353 words) - 23:17, 26 April 2022
  • ...can easily miss the correct move. In such cases, we may speak of a '''near ladder escape'''. This pages lists some common near ladder escapes, and how to thwart them.
    7 KB (1,441 words) - 10:27, 25 November 2023
  • ...ladder escape for his 3rd row ladder. Instead of continuing to defend the ladder, Blue jumps ahead on move 9, gaining a useful stone that could combine well ...ttacking" hexes in the acute corner, in the sense that Red wins a [[bridge ladder]] starting from that hex. These are excellent moves in the early opening, e
    31 KB (5,546 words) - 14:54, 18 November 2023

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