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  • [[Adjacent move]]s provide a guaranteed connection but cover little ground. [[Bridge]]s cov ...o hexes that are in the overlap between these two connection threats and a move played in either of them breaks the immediate connection (these two hexes a
    26 KB (4,694 words) - 01:56, 18 May 2022
  • ...rudes in the template at any hex besides the three marked '+', Red makes a move that reduces the situation to a closer template. ...e. If Blue intrudes in the template at any hex besides a or b, Red makes a move that reduces the situation to a closer template.
    31 KB (5,861 words) - 00:58, 9 February 2022
  • The stone at f6 (essentially [[Tom's move]], but requiring a bit less space than usual due to h4) is a ladder escape Now the killer move is f5, which connects to Red's main group by double threat, and is also con
    4 KB (732 words) - 03:43, 16 June 2021
  • ...'' cannot be broken if the opponent doesn't allow it. He can counter every move you make so that he maintains his strong connection. A strong connection is ...moves in Hex, the strong block and the weak block. Yes that's right, every move can be considered a block. The strong one blocks the opponent so that he ca
    14 KB (2,557 words) - 20:29, 11 September 2021
  • The following example is from an actual game. Blue to move and win. Now the killer move is c10. This caps the blue flank, and the entire shaded area becomes an edg
    17 KB (3,144 words) - 05:31, 1 December 2022

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