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- [[category:definition]]1 KB (190 words) - 23:41, 14 February 2024
- [[Category: Definition]]610 B (105 words) - 21:43, 28 December 2020
- [[category:Definition]]404 B (64 words) - 18:37, 7 September 2023
- ==Definition== [[category: Definition]]5 KB (901 words) - 01:06, 12 September 2021
- [[Category:Definition]]584 B (99 words) - 15:09, 17 November 2012
- [[Category:Definition]]3 KB (503 words) - 23:36, 28 August 2022
- [[Category:Definition]]1 KB (251 words) - 02:46, 30 May 2023
- == Definition ==14 KB (2,723 words) - 01:16, 4 October 2023
- [[Category: Definition]]17 KB (3,207 words) - 22:47, 18 March 2024
- ...ction is weak, otherwise it's strong (remember a weak connection is is per definition always weak for both players at the same time).14 KB (2,557 words) - 20:29, 11 September 2021
- [[category: Definition]]382 B (66 words) - 21:44, 28 December 2020
- [[category: Definition]]803 B (146 words) - 20:46, 28 December 2020
- [[category: Definition]]911 B (183 words) - 21:31, 28 December 2020
- [[category: Definition]]917 B (155 words) - 22:17, 21 December 2023
- '''A note on terminology.''' The usual definition of a ''template'' is a pattern that has a stated property (for example, bei === Definition of ladder ===123 KB (22,870 words) - 19:37, 2 April 2024
- [[category: Definition]]8 KB (1,413 words) - 00:27, 16 August 2022
- [[category: Definition]]2 KB (309 words) - 04:06, 23 January 2023
- By definition, a template or a virtual connection can always be defended, and therefore, By definition, an intrusion must threaten to disconnect Red. Therefore, the move at A is6 KB (1,101 words) - 21:03, 1 October 2023
- [[Category: Definition]]665 B (110 words) - 21:39, 28 December 2020
- [[category:Definition]]105 B (17 words) - 19:13, 28 December 2020