Difference between revisions of "Jumping"

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(Copied/adapted page from http://hexwiki.tk)
 
(Changed name from ''yielding'' to ''jumping'' in article)
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<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7</hex>
 
<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7</hex>
  
Red can get this by going back &mdash; yielding &mdash; one row:
+
Red can get this by going back &mdash; '''jumping''' &mdash; one row:
  
 
<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7  Vg8 Hg9</hex>
 
<hex>R10 C10 Q1 Vc2 Hf5 Ve6 He5 Vg5 Hg4 Vd6 Hd5 Vi3 Hh6 Vi4 Hf7 Vf6 Hd8 Vc8 Hb10 Vc9 Hc10 Vd9 Hd10 Ve9 He10 Hg7  Vg8 Hg9</hex>

Revision as of 07:30, 10 February 2005

In the following game, Red needs a ladder escape to the bottom ladder:

abcdefghij12345678910

Red can get this by going back — jumping — one row:

abcdefghij12345678910

Because now i8 is a working ladder escape fork:

abcdefghij12345678910