Difference between revisions of "User:GiB"
From HexWiki
(Credit to Eric Demer) |
|||
| (11 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | __TOC__ | |
| − | + | == Capture patterns == | |
| − | + | ||
| − | + | ||
| + | === Example 1 === | ||
| + | <hexboard size="3x4" | ||
| + | coords="hide" | ||
| + | edges="top" | ||
| + | visible="area(a1,a2,c2,d1)" | ||
| + | contents="R c2 R a2 *:c1 *:b1 *:b2 *:d1 S a1 B a1" | ||
| + | /> | ||
| − | + | The shaded hex can be any color. | |
| + | === Example 2 === | ||
| − | == | + | <hexboard size="3x6" |
| + | coords="hide" | ||
| + | edges="top left" | ||
| + | visible="all - (c3--f3 f2)" | ||
| + | contents="R a3 b3 e2 B b2 d2 S red:all" | ||
| + | /> | ||
| − | <hexboard size=" | + | Any blue intrusion can be killed: |
| + | |||
| + | <hexboard size="3x6" | ||
coords="hide" | coords="hide" | ||
| − | edges="top" | + | edges="top left" |
| − | visible=" | + | visible="all - (c3--f3 f2)" |
| − | contents="R | + | contents="R a3 b3 1:e2 3:a2 B b2 d2 2:c2 S red:all" |
/> | /> | ||
| + | |||
| + | All blue pieces are dead, so Red 1 captures the whole area. | ||
| + | |||
| + | (taken from a discussion with [[User:Demer|Eric Demer]]: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7) | ||
| + | |||
| + | |||
| + | == Test diagrams == | ||
| + | |||
| + | <hexboard size="4x4" | ||
| + | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:a2 E *:b2 E *:c2 R a3 E *:b3 B b4 R c4 E +:a4" | ||
| + | /> <hexboard size="4x6" | ||
| + | coords="none" | ||
| + | edges="bottom" | ||
| + | visible="-area(a1,a3,c1)-f1" | ||
| + | contents="R d1 c2 S red:(b3 a4) E arrow(9):(b3 a4)" | ||
| + | /> | ||
Latest revision as of 02:41, 27 October 2026
Capture patterns
Example 1
The shaded hex can be any color.
Example 2
Any blue intrusion can be killed:
All blue pieces are dead, so Red 1 captures the whole area.
(taken from a discussion with Eric Demer: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7)