Difference between revisions of "User:GiB"

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(Credit to Eric Demer)
 
(14 intermediate revisions by 2 users not shown)
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<hexboard size="4x4"
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__TOC__
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  contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:a2 E *:b2 E *:c2 R a3 E *:b3 B b4 R c4 E +:a4"
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−
  />
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== Capture patterns ==
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=== Example 1 ===
  
 
<hexboard size="3x4"
 
<hexboard size="3x4"
 
   coords="hide"
 
   coords="hide"
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   contents="R c2 R a2 *:c1 *:b1 *:b2 *:d1 B a1"
+
  edges="top"
 +
  visible="area(a1,a2,c2,d1)"
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   contents="R c2 R a2 *:c1 *:b1 *:b2 *:d1 S a1 B a1"
 
   />
 
   />
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 +
The shaded hex can be any color.
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=== Example 2 ===
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<hexboard size="3x6"
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  coords="hide"
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  edges="top left"
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  visible="all - (c3--f3 f2)"
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  contents="R a3 b3 e2 B b2 d2 S red:all"
 +
  />
 +
 +
Any blue intrusion can be killed:
 +
 +
<hexboard size="3x6"
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  coords="hide"
 +
  edges="top left"
 +
  visible="all - (c3--f3 f2)"
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  contents="R a3 b3 1:e2 3:a2 B b2 d2 2:c2 S red:all"
 +
  />
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All blue pieces are dead, so Red 1 captures the whole area.
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 +
(taken from a discussion with [[User:Demer|Eric Demer]]: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7)
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 +
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== Test diagrams ==
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 +
<hexboard size="4x4"
 +
  contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:a2 E *:b2 E *:c2 R a3 E *:b3 B b4 R c4 E +:a4"
 +
  /> <hexboard size="4x6"
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  coords="none"
 +
  edges="bottom"
 +
  visible="-area(a1,a3,c1)-f1"
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  contents="R d1 c2 S red:(b3 a4) E arrow(9):(b3 a4)"
 +
  />

Latest revision as of 02:41, 27 October 2026

Capture patterns

Example 1

The shaded hex can be any color.

Example 2

Any blue intrusion can be killed:

321

All blue pieces are dead, so Red 1 captures the whole area.

(taken from a discussion with Eric Demer: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7)


Test diagrams

abcd1234