Difference between revisions of "Window"
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contents="R b11 c10 c13 d9 e11 e12 e13 e8 f10 f13 f14 f16 f6 f8 g10 g14 g5 h10 h14 h7 i8 j12 j14 j4 j6 k10 k14 k6 k9 l10 l14 l8 m12 m4 m6 n14 n4 o13 B b12 c11 c5 d10 d14 e15 e16 e9 f11 f12 f5 f9 g12 g13 g16 g8 g9 h8 i11 i15 i7 j11 j15 j7 j9 k11 1:k12 k15 k3 k4 k7 l15 l9 m14 m2 n13 n3 o12 o3 E +:i13 *:i14 +:j13 *:m11 S area(i13,g13,g12,h11,i11) blue:i14 blue:m11" | contents="R b11 c10 c13 d9 e11 e12 e13 e8 f10 f13 f14 f16 f6 f8 g10 g14 g5 h10 h14 h7 i8 j12 j14 j4 j6 k10 k14 k6 k9 l10 l14 l8 m12 m4 m6 n14 n4 o13 B b12 c11 c5 d10 d14 e15 e16 e9 f11 f12 f5 f9 g12 g13 g16 g8 g9 h8 i11 i15 i7 j11 j15 j7 j9 k11 1:k12 k15 k3 k4 k7 l15 l9 m14 m2 n13 n3 o12 o3 E +:i13 *:i14 +:j13 *:m11 S area(i13,g13,g12,h11,i11) blue:i14 blue:m11" | ||
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| + | == Tactics == | ||
| + | The following templates are useful to know because they arise from [[bridge ladder]] scenarios. After the opponent plays at '''*''', you can follow up with '''↓'''. | ||
| + | <hexboard size="4x6" | ||
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| + | contents="R a1 a2 arrow(12):a3 arrow(12):f1 arrow(6):d3 B b1 b2 b4 *:e3 S e1 c2 d2 e2 b3 c3" | ||
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| + | <hexboard size="3x5" | ||
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| + | contents="R a1 arrow(12):a2 arrow(12):e1 arrow(6):c3 B b1 b3 *:d3 S d1 b2 c2 d2" | ||
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Latest revision as of 23:38, 2 July 2026
A window is a loose term for the situation where a group of friendly stones, which is connected to a friendly edge, is accessible through a tiny gap in the opponents stones. They are often created through sequences of moves on a corner, with a breaking move from the opponent to interrupt a ladder or reduce the freedom of such group.
An Example
At first glance, a window seems to be not so helpful for connection due to its lack of accessibility. However, it can usually serve to offer an extra move by creating a threat that the opponent is forced to block, giving you another move to win the game.
After Blue plays 1 and Red plays 2, there is a window at the upper *. The red-shaded cells do not have any red stones in them at the moment, but easily could at some point in the future due to the nature of bridges.
A few moves later, Blue realizes that by starting the ladder with 5, Red is going to have to break at some point, creating another window.
The final battle takes place on this board. Red has a lot of stones in Blue's way, but Blue also has a couple of windows to connect to.
Blue starts by breaking through the window above. Red, presumably, still feels the other direction is more threatening, so opts to block that way instead. Blue gets closer to the upper group. Red will now have to block.
Blue is able to use this group to get dangerously close to the other window.
Without the bottom window, Red holds Blue to a ladder they cannot escape
Instead, Blue is able to use the window to their advantage, setting up a double threat to win the game, making use of a trapezoid (shaded).
Tactics
The following templates are useful to know because they arise from bridge ladder scenarios. After the opponent plays at *, you can follow up with ↓.