Difference between revisions of "User:GiB"
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(→Example 2: fixed a mis-type by me) |
(Credit to Eric Demer) |
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__TOC__ | __TOC__ | ||
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== Capture patterns == | == Capture patterns == | ||
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edges="top left" | edges="top left" | ||
visible="all - (c3--f3 f2)" | visible="all - (c3--f3 f2)" | ||
| − | contents="R a3 b3 e2 B b2 | + | contents="R a3 b3 e2 B b2 d2 S red:all" |
/> | /> | ||
| Line 41: | Line 29: | ||
edges="top left" | edges="top left" | ||
visible="all - (c3--f3 f2)" | visible="all - (c3--f3 f2)" | ||
| − | contents="R a3 b3 1:e2 3 | + | contents="R a3 b3 1:e2 3:a2 B b2 d2 2:c2 S red:all" |
/> | /> | ||
| − | All blue pieces are dead, so Red 1 captures the whole area | + | All blue pieces are dead, so Red 1 captures the whole area. |
| − | + | ||
| − | + | (taken from a discussion with [[User:Demer|Eric Demer]]: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7) | |
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| − | + | == Test diagrams == | |
| − | + | ||
| − | + | <hexboard size="4x4" | |
| − | + | contents="E *:a1 E *:b1 E *:c1 E *:d1 E *:a2 E *:b2 E *:c2 R a3 E *:b3 B b4 R c4 E +:a4" | |
| − | https:// | + | /> <hexboard size="4x6" |
| − | + | coords="none" | |
| − | + | edges="bottom" | |
| + | visible="-area(a1,a3,c1)-f1" | ||
| + | contents="R d1 c2 S red:(b3 a4) E arrow(9):(b3 a4)" | ||
| + | /> | ||
Latest revision as of 02:41, 27 October 2026
Capture patterns
Example 1
The shaded hex can be any color.
Example 2
Any blue intrusion can be killed:
All blue pieces are dead, so Red 1 captures the whole area.
(taken from a discussion with Eric Demer: https://playhex.org/games/6c5a5c4a-e696-472b-9f5b-baaf56dc27c7)