Difference between revisions of "Weakest link"

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Thus, with each move you should attempt to either improve your weakest link or make your opponent's weakest link even weaker. A move which does both is a strong move.
 
Thus, with each move you should attempt to either improve your weakest link or make your opponent's weakest link even weaker. A move which does both is a strong move.
  
For example, in the position below the [[Hex (board element)|hex]] f6 is the weakest point in [[Red (player)|Red]]'s best connection across the board. It is also the weakest link in the [[Blue (player)|Blue]]'s best connection across the board. Thus, the player whose turn it is to move would be wise to play at f6. In fact, whoever plays next has a forced win after playing f6.
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For example, in the position below the [[cell]] f6 is the weakest point in [[Red]]'s best connection across the board. It is also the weakest link in the [[Blue]]'s best connection across the board. Thus, the player whose turn it is to move would be wise to play at f6. In fact, whoever plays next has a forced win after playing f6.
  
 
<hex>R11 C11 Q1 Vh2 Vg4 Hb5 Hh5 Hc6 Sf6 Hi6 Ve8 Vd10</hex>
 
<hex>R11 C11 Q1 Vh2 Vg4 Hb5 Hh5 Hc6 Sf6 Hi6 Ve8 Vd10</hex>
  
 
[[category: strategy]]
 
[[category: strategy]]

Revision as of 16:54, 24 September 2009

A player's position is only as good as the weakest potential link in their best connection across the board.

Thus, with each move you should attempt to either improve your weakest link or make your opponent's weakest link even weaker. A move which does both is a strong move.

For example, in the position below the cell f6 is the weakest point in Red's best connection across the board. It is also the weakest link in the Blue's best connection across the board. Thus, the player whose turn it is to move would be wise to play at f6. In fact, whoever plays next has a forced win after playing f6.

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