Difference between revisions of "Tom's move"

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'''Tom's move''' is a trick that enables a player to make a connection from a 2nd-and-4th row [[parallel ladder]]. It can also be used to break through a 2nd row [[ladder]] using a single stone on the 4th row, or to connect a single stone on the 4th row to the edge. Its name originates from Tom Ace (player [[User:Tom239|Tom239]]), who devised it during a game against dj11, on 15 December 2002 on [[Playsite]]. This was not its first use ever, just how it came to be known among Hex players on Playsite.
 
'''Tom's move''' is a trick that enables a player to make a connection from a 2nd-and-4th row [[parallel ladder]]. It can also be used to break through a 2nd row [[ladder]] using a single stone on the 4th row, or to connect a single stone on the 4th row to the edge. Its name originates from Tom Ace (player [[User:Tom239|Tom239]]), who devised it during a game against dj11, on 15 December 2002 on [[Playsite]]. This was not its first use ever, just how it came to be known among Hex players on Playsite.
  
== Example ==
+
== Description ==
In this diagram [[Red (player)|Red]] wants to connect to the bottom edge.
+
  
<hex>R6 C9 Q1
+
Suppose Red has a 2nd-and-4th row [[parallel ladder]] and the amount of space shown here:
Va5 Va4 Vd3 Vb2 Ha6 Hb4 Hc3 Hd2 He1 Hf1 Hg1 Hh1 Hi1 Hh2 Hi2 Hi3</hex>
+
<hexboard size="5x8"
 +
  edges="bottom"
 +
  coords="none"
 +
  contents="R a1--a4 b2 b4 c2 B a5 b3 b5 c3 E *:e3"
 +
  visible="-a1--c1 g1 h1 h2"
 +
  />
 +
Then Red can connect by playing at "*", the so-called "Tom's move".
  
It looks impossible to use the single stone on the 4th row as a [[ladder escape]]. How can it be done? By using '''Tom's move''':
+
== Usage examples ==
  
Red [[ladder handling|pushes]] the ladder until she is right underneath it, and then she plays at 5.
+
=== Connecting a 2nd row ladder using an isolated stone on the 4th row ===
 +
 
 +
Red to move and win:
 +
 
 +
<hexboard size="6x9"
 +
  edges="all"
 +
  coords="none"
 +
  contents="R a5 a4 d3 b2 B a6 b4 c3 d2 e1 f1 g1 h1 i1 h2 i2 i3"
 +
  />
 +
 
 +
The solution is to [[ladder handling|push]] the [[ladder]] to 3 and then play Tom's move:
 +
 
 +
<hexboard size="6x9"
 +
  edges="all"
 +
  coords="none"
 +
  contents="R a5 a4 d3 b2 B a6 b4 c3 d2 e1 f1 g1 h1 i1 h2 i2 i3 R 1:b5 B 2:b6 R 3:c5 B 4:c6 R 5:f4"
 +
  />
 +
 
 +
=== A single stone on the 4th row is connected ===
 +
 
 +
Consider a single stone on the 4th row, with the amount of space shown:
 +
<hexboard size="5x9"
 +
  edges="bottom"
 +
  coords="none"
 +
  visible="-area(a1,a4,d1) h1 i1 i2"
 +
  contents="R d2"
 +
  />
 +
 
 +
Then Red can connect as follows:
 +
<hexboard size="5x9"
 +
  edges="bottom"
 +
  coords="none"
 +
  visible="-area(a1,a4,d1) h1 i1 i2"
 +
  contents="R d2 B 1:d3 R 2:c3 B 3:b5 R 4:c4 B 5:c5 R 6:f3"
 +
  />
 +
Red squeezes through the [[bottleneck]] at 2, starts a 2nd row ladder at 4, then plays Tom's move at 6. Note that all of Blue's moves are forced; if Blue plays differently, Red connects outright.
 +
 
 +
=== In a game ===
 +
Red to move:
 +
<hexboard size="11x11"
 +
  edges="all"
 +
  coords="all"
 +
  contents="R b7 c6 d4 d5 d6 d8 f5 g3 g5 h5 i4 i6 j5 k2 k3 B c5 c7 d7 e4 e5 e6 f6 g6 h4 h6 h7 i3 i7 j3 j4 j6"
 +
  />
 +
Red's d4 [[group]] is already connected to the top edge by [[edge template IV1a|edge template IV1-a]]. To connect to the bottom, Red plays as follows:
 +
<hexboard size="11x11"
 +
  edges="all"
 +
  coords="all"
 +
  contents="R b7 c6 d4 d5 d6 d8 f5 g3 g5 h5 i4 i6 j5 k2 k3 B c5 c7 d7 e4 e5 e6 f6 g6 h4 h6 h7 i3 i7 j3 j4 j6
 +
            R 1:b8 B 2:c9 R 3:a10 B 4:a11 R 5:b10 B 6:b11 R 7:c10 B 8:c11 R 9:f9"
 +
  />
 +
Now Red is connected by Tom's move. Note that d8 is already connected to Red's group by double threat at c8 and d9.
  
<hex>R6 C9 Q1
 
Va5 Va4 Vd3 Vb2 Ha6 Hb4 Hc3 Hd2 He1 Hf1 Hg1 Hh1 Hi1 Hh2 Hi2 Hi3
 
N:on Vb5 Hb6 Vc5 Hc6 Vf4 +e5</hex>
 
  
 
== Why Tom's move is connected ==
 
== Why Tom's move is connected ==

Revision as of 15:06, 11 September 2021

Introduction

Tom's move is a trick that enables a player to make a connection from a 2nd-and-4th row parallel ladder. It can also be used to break through a 2nd row ladder using a single stone on the 4th row, or to connect a single stone on the 4th row to the edge. Its name originates from Tom Ace (player Tom239), who devised it during a game against dj11, on 15 December 2002 on Playsite. This was not its first use ever, just how it came to be known among Hex players on Playsite.

Description

Suppose Red has a 2nd-and-4th row parallel ladder and the amount of space shown here:

Then Red can connect by playing at "*", the so-called "Tom's move".

Usage examples

Connecting a 2nd row ladder using an isolated stone on the 4th row

Red to move and win:

The solution is to push the ladder to 3 and then play Tom's move:

51324

A single stone on the 4th row is connected

Consider a single stone on the 4th row, with the amount of space shown:

Then Red can connect as follows:

216435

Red squeezes through the bottleneck at 2, starts a 2nd row ladder at 4, then plays Tom's move at 6. Note that all of Blue's moves are forced; if Blue plays differently, Red connects outright.

In a game

Red to move:

abcdefghijkabcdefghijk12345678910111234567891011

Red's d4 group is already connected to the top edge by edge template IV1-a. To connect to the bottom, Red plays as follows:

abcdefghijkabcdefghijk12345678910111234567891011129357468

Now Red is connected by Tom's move. Note that d8 is already connected to Red's group by double threat at c8 and d9.


Why Tom's move is connected

Red has three main threats:

132
1

using the ziggurat and

1

where the group containing 1 is connected to the left via one of the spots marked with + and trivially to the bottom.

The overlap in which Blue has to play:

abcd

The 4 different moves are now considered one by one.

If Blue moves at a:

1243

The group containing 4 is now connected to the bottom via the template III-2-b

If Blue moves at b:

4213

The group containing 4 is now connected to the left by one of the threads marked with + and to the bottom via the template IV-2-b

If Blue moves at c:

432615

If Blue plays 3 before 5, Red can play 4 before 6.

If Blue moves at d:

2431

So all of Blue's blocking attempts fail.

See also