Difference between revisions of "Template VI1/Intrusion on the 3rd row"

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(Third-row followup: i4: reorganized a little bit)
(Added inter-page links)
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== Basic situation ==
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<hex>
 
<hex>
 
R7 C14 Q0
 
R7 C14 Q0
Line 22: Line 24:
 
Sa6
 
Sa6
  
Bh5  MR Mi5 Pi4 Pj3  
+
Bh5  MR Mi5 [[#Third-row_followup:_i4|Pi4]] [[#Third-row_followup:_j3_(stub)|Pj3]]
 
</hex>
 
</hex>
  

Revision as of 09:40, 10 March 2009

Basic situation

Red should go here:

1
WARNING: Unrecognized token: [[#Third-row_followup:_i4|Pi4]]
WARNING: Unrecognized token: [[#Third-row_followup:_j3_(stub)|Pj3]]

The Red 1 hex is connected to the bottom, and threatens to connect to the top through either one of the "+" hexes. Thus these are the only important incursions. An incursion to the right of the number 1 hex is important only in connection with the two indicated here, and will be seen in the treatement below transposed into the sequel.

Third-row followup: i4

321

Figuring out the Must-play region

Red threatens to play at "+" points above, with these templates:


Edge template IV1a

We need only consider the intersection of these templates.

Incursion at j5

214635

Incursion at j6

21

Incursion at h7

435621

Third-row followup: j3 (stub)

21