Difference between revisions of "Sound connection"

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m (added cat. connection types)
(Fixed a factual error.)
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As a counterexample, consider the unsound connection below.
 
As a counterexample, consider the unsound connection below.
  
<hex>R5 C5 Hc2 Hd3 Hb4</hex>
+
<hex>R5 C5 Hc2 Hd3 Hb4 Vb3</hex>
  
Although the three pieces are connected by [[bridge]]s, these all [[Overlapping connections|overlap]] in the center point, and if [[Red (player)|Red]] occupies that point,
+
Although the three pieces are connected by two [[bridge]]s, these [[Overlapping connections|overlap]] in the center point, and if [[Red (player)|Red]] occupies that point,
  
<hex>R5 C5 Hc2 Hd3 Hb4   Vc3</hex>
+
<hex>R5 C5 Hc2 Hd3 Hb4 Vb3  Vc3</hex>
  
 
[[Blue (player)|Blue]] can only rescue two of the three bridges.
 
[[Blue (player)|Blue]] can only rescue two of the three bridges.

Revision as of 02:57, 30 November 2020

Every game is a fight over control of the board. Control is often gained or lost by players exploiting each others connections. Making sound (as in healthy) connections means making connections that are less likely to be exploited.

As a counterexample, consider the unsound connection below.

Although the three pieces are connected by two bridges, these overlap in the center point, and if Red occupies that point,

Blue can only rescue two of the three bridges.

Soundness is not only non-overlapping connections. It is also the practice of grabbing territory when given the chance. For example, when joining two groups of pieces there are often several different moves which join the groups but claim territory in different ways.