Difference between revisions of "Parallel ladder"

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(Conceptualisation: fixed diagrams)
(Another example: removed bad example and renamed section)
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There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail [[Theory of ladder escapes#Second_and_fourth_row_parallel_ladders|here]].
 
There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail [[Theory of ladder escapes#Second_and_fourth_row_parallel_ladders|here]].
  
=== Another example ===
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=== Other uses ===
  
Here is an example of a parallel ladder that helps Red to connect, even though there is not enough space for Tom's move:
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Even when there is not enough room for [[Tom's move]], a parallel ladder is no worse
<hex>R7 C6
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<hexboard size="4x6"
Ha1 Hb1 Vc1 Hd1 He1
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  visible="-(a1 a2 b1 b2)"
Ha2 Hb2 Vc2
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  edges="bottom"
   Ha3 Vb3 Hc3
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   coords="none"
  Ha4 Vb4
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  contents="R c1 a3 1:b3 3:c3 B c2 a4 2:b4"
    Va5 Hb5
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  />
    </hex>
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Red starts by pushing both ladders, then breaks the 2nd row ladder at 13. Note that every blue move is [[forcing move|forced]].
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than the lower ladder plus a [[Switchback#Switchback_threat|switchback threat]], and Red can [[Climbing#Climbing_from_a_ladder|climb]] from it.
<hex>R7 C6
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Ha1 Hb1 Vc1 Hd1 He1
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Ha2 Hb2 Vc2
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  Ha3 Vb3 Hc3
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  Ha4 Vb4
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    Va5 Hb5
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N:on Vc4 Hc5 Vd4 Hd5
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Va6 Ha7 Vb6 Hb7 Vc6 Hc7 Vd6 Hd7 Vf6
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</hex>
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Red then moves upwards and eventually connects to the top edge by a [[double threat]].
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<hex>R7 C6
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Ha1 Hb1 Vc1 Hd1 He1
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Ha2 Hb2 Vc2
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  Ha3 Vb3 Hc3
+
  Ha4 Vb4
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    Va5 Hb5
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Vc4 Hc5 Vd4 Hd5
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Va6 Ha7 Vb6 Hb7 Vc6 Hc7 Vd6 Hd7 Vf6
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H14e6 V15f5 H16e5 V17f4 H18e4 V19f3 H20e3 V21f2 H22f1 V23e2 Sd2 Sd3
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</hex>
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== 3rd and 5th rows ==
 
== 3rd and 5th rows ==

Revision as of 22:38, 12 September 2021

A parallel ladder is a situation in which the attacker can make two ladders on top of each other.

2nd and 4th rows

In game

Consider the following position with Red to play.

abcdefghij12345678910

All of Red's pieces form a connected group. This group is connected to the top. At the bottom, Red has a second row ladder with no possible ladder escape on the left. The potential escapes on the right are inadequate. For example, suppose Red breaks the ladder at e9 and then tries to zipper:

abcdefghij1234567891010987651432

At this point Red fails to connect. Is Red done for? No! Red can create a sufficient escape by making use of a parallel ladder, and essentially using Tom's move. Red plays like this:

abcdefghij12345678910978315426

Note that all of Blue's moves are forced. If Blue moves anywhere but 4, Red will easily connect to the edge. 3 and 7 are connected to the bottom edge by Edge template IV2b, so that 8 is also forced. Now Red is connected by double threat at the two cells marked "*".

Conceptualisation

A parallel ladder on the 2nd and 4th rows is a situation such as the following, with Red to move. The two red stones must be connected to the top edge (although the connection is not shown here). Red has the option of pushing the 2nd row ladder or the 4th row ladder:

The first essential point is that a parallel ladder can be pushed. If Red pushes on the 4th row, Blue does not have the option to yield, or else Blue will lose immediately.

132

Thus, Blue has no option but to push the ladder. Then Red can push the 2nd row ladder as well.

1234

Note that pushing a parallel ladder only works if the 4th row ladder is "ahead" of the 2nd row ladder. Once the 2nd row ladder has caught up, it is too late to push on the 4th row, as Blue can then yield, resulting in an ordinary 3rd row ladder.

The second essential point is that a parallel ladder is stronger than either a 2nd row ladder or a 4th row ladder individually. The best-known way of escaping a parallel ladder is by using Tom's move, or a variation thereof, as shown in the example above. Tom's move only requires a certain amount of empty space, and does not require any pre-existing Red pieces. Even if there is not enough space before the ladder to perform Tom's move, a parallel ladder is awkward to defend against and will often give an advantage to Red.

There also exist other example (besides Tom's move) of ladder escapes that work for parallel ladders, but not for individual ladders. This is discussed in more detail here.

Other uses

Even when there is not enough room for Tom's move, a parallel ladder is no worse

132

than the lower ladder plus a switchback threat, and Red can climb from it.

3rd and 5th rows

It is possible to use this trick off from one row farther back; i.e. with ladders on the third and fifth row but this occurs far less frequently and one has to examine some additional defensive possibilities. Consider the following position.

abcdefghij12345678910

Red has just played e6 trying the parallel ladder trick. With the closer ladder on the second row, we saw that Blue was forced to respond with the parallel ladder play e7. But here Blue has two additional possibilities e8 and c9 (the only other possibility where Red doesn't have a way to force his group to connect to the bottom is c10. But Red can respond with f8 and now Blue has nothing better than e7, g6).

e8 yields a second row ladder after d8, e7, c8, c10, d9. The play c9 also leads to a second row ladder after the likely f7, f8, e8 (d9 is met by e7) d10. In the latter case, Red could again try the parallel ladder trick by playing g7. Of course, the presence of other pieces in the area can change the possibilities.