Difference between revisions of "Edge template VI2a"

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<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 Bd6 Rf5 B1g4 R2f3 B3f4 R4e4 B5e5 R6c5</hex>
 
<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 Bd6 Rf5 B1g4 R2f3 B3f4 R4e4 B5e5 R6c5</hex>
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=== Intrusion at C6 or G6 ===
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 +
The G6 case is shown here, but Red's responses work symmetrically for the C6 case.
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<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 B1g6 R2f4 Pe4 Pf5 Pe5 Pd5 Pf6 Pe6 Pd6 Pc6</hex>
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Red's F4 piece is connected to the bottom via [[defending against intrusions in template 1-IIIa|template III-1-a]]. The only move preventing the F4 piece from connecting to the top is G2. Intrusions into the template are met by Red with parallel moves which maintain the connection to the bottom while guaranteeing a connection to the top. F5, F6 and E5 are met by E4 while E4, E6, D5, D6 and C6 are met by G4, connecting Red to both the top and the bottom.
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== Block at G2 ==
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<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 Bg6 Rf4 B1g2 R2h2 B3g3 R4h3 B5g4 R6h4</hex>
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And Red cannot be stopped. If Blue had played E6 for move five:
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<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 Bg6 Rf4 B1g2 R2h2 B3g3 R4h3 B5e6 R6g4 B7f6 R8d5</hex>
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And if Blue had played F5 for move five:
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<hex>R6 C10 Q1 Vg1 Vh1 Sa1 Sa2 Sa3 Sa4 Sa5 Sb1 Sb2 Sb3 Sb4 Sc1 Sc2 Sc3 Sd1 Sd2 Se1 Sj1 Sj2 Sj3 Bg6 Rf4 B1g2 R2h2 B3g3 R4h3 B5f5 R6e4 Pe3 Pf3 Pf2 Pg4</hex>
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Red threatens to connect in two non-overlapping ways.
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[[Category:Edge templates]]
 
[[Category:Edge templates]]
 
{{stub}}
 
{{stub}}

Revision as of 15:58, 15 June 2009

The edge template template VI2

abcdefghij123456

Let us first see what possibilities Red has if he moves first.

There are two obvious options:

In both diagrams the possible intrusion points are marked by (+). So we only have to consider the intersection of the intrusion points. They are:

Intrusion at E5 and F5

If Blue blocks at E5 then Red plays F3, reducing to Template IVb

abcdefghij12345621

Likewise if blue blocks at F5:

abcdefghij12345621

Intrusion at E6

abcdefghij12345621

Red threatens to connect via D4. Blue must respond in one of the marked hexs.

abcdefghij1234562341

The H4 piece is connected to the bottom with template III-1-a, and is connected to the top in two non-overlapping ways:

abcdefghij1234562341

and

abcdefghij1234562341

Intrusion at F4

abcdefghij12345621

The Red piece at D4 is connected to the bottom. Blue has two direct attempts to block:

Block at F2

abcdefghij1234561324

Red is now connected to the bottom via template III-1-a. Note that neither of Red's threats overlapped.

Block at E3

abcdefghij1234561243

The Red piece at H3 is connected to the top and threatening to connect to the bottom. Blue has one defense:

abcdefghij123456218649753

And now Red can connect via B5. Attempts by Blue to block the use of the D4 piece as a ladder escape can be shown to not work.

Intrusion at G2

abcdefghij12345621

Blue has four options that don't immediately reduce to another edge template:

Block at E4

abcdefghij12345621

Red's G3 piece is connected to the top via F3 or H2.

abcdefghij1234562143

Here Red has created a Ladder escape fork. If Blue blocks the ladder Red plays at D3.

Block at D5

abcdefghij123456625413

And Red has connected. If blue choose to play at E6 instead of E5:

abcdefghij12345687625431

Block at C6

abcdefghij123456625431

Block at E6

abcdefghij123456234651

Play continues...

abcdefghij1234564321

Intrusion at D6 or F6

The D6 case is shown here, but Red's responses work symmetrically for the F6 case.

abcdefghij12345621

Red's F5 piece is connected to the bottom. To prevent its connection to the top, Blue must move in one of the marked tiles.

Block at F4

abcdefghij12345634561287

Or, if for move three Blue played G3:

abcdefghij12345621345687

And Red cannot be stopped. Note that this method does not require the three right-most tiles. This means that this method can be used by Red in the symmetrical case of Blue intruding at F6.

Block at G2

abcdefghij12345612465387

Note that Red's F3 piece is connected via the two marked tiles. If Blue had played G3 for move three:

abcdefghij123456123456

And Red connects via template III-1-a.

Block at H2, G3, or G4

Red's responses are similar in all three cases:

abcdefghij123456124365
abcdefghij123456214365
abcdefghij123456243165

Intrusion at C6 or G6

The G6 case is shown here, but Red's responses work symmetrically for the C6 case.

abcdefghij12345621

Red's F4 piece is connected to the bottom via template III-1-a. The only move preventing the F4 piece from connecting to the top is G2. Intrusions into the template are met by Red with parallel moves which maintain the connection to the bottom while guaranteeing a connection to the top. F5, F6 and E5 are met by E4 while E4, E6, D5, D6 and C6 are met by G4, connecting Red to both the top and the bottom.

Block at G2

abcdefghij123456123456

And Red cannot be stopped. If Blue had played E6 for move five:

abcdefghij12345612346857

And if Blue had played F5 for move five:

abcdefghij123456123465

Red threatens to connect in two non-overlapping ways.