Difference between revisions of "Cornering"

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m (cat. ladder)
(Elaborated example)
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In a [[ladder situation]] when no [[ladder escape]] exists, the [[attacking player]] can [[Laddering|ladder]] into a [[corner]] and create a "quasi-escape piece" at the very last minute. This play is called '''cornering'''.
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In a [[ladder]] situation when no [[ladder escape]] exists, the [[ladder|attacking player]] can into a [[corner]] and create a "quasi-escape piece" at the very last minute. This play is called '''cornering'''.
  
 
Example:
 
Example:
  
<hex>R5 C10 Vc1 Vb3 Hb4 Vc3 Hc4 Vd3 Hd4 Ve3 He4 Vf3 Hf4 Vg3 Hg4 Vi3</hex>
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<hexboard size="5x10"
 +
  coords="hide"
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  contents="R c1 R b3 Bb4 R c3 B c4 R d3 B d4 R e3 B e4 R 1:f3 B 2:f4 R 3:g3 B 4:g4 R 5:i3"
 +
  />
  
This results in a new [[ladder]], but now the attacking player is [[defending player|defending]] instead.
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This results in a new [[ladder]], but now the attacking player is [[ladder|defending]] instead.
 +
 
 +
<hexboard size="5x10"
 +
  coords="hide"
 +
  contents="R c1 R b3 Bb4 R c3 B c4 R d3 B d4 R e3 B e4 R f3 B f4 R g3 B g4 R i3
 +
            B 6:h3 R 7:i2 B 8:h2 R 9:i1"
 +
  />
 +
 
 +
Red could have also cornered earlier, resulting, for example, in a 4th row ladder for Blue.
  
 
[[category:ladder]]
 
[[category:ladder]]

Revision as of 22:46, 16 October 2020

In a ladder situation when no ladder escape exists, the attacking player can into a corner and create a "quasi-escape piece" at the very last minute. This play is called cornering.

Example:

13524
WARNING: Unknown keyword: Bb
WARNING: Illegal character: '4'

This results in a new ladder, but now the attacking player is defending instead.

9876
WARNING: Unknown keyword: Bb
WARNING: Illegal character: '4'

Red could have also cornered earlier, resulting, for example, in a 4th row ladder for Blue.