Difference between revisions of "Connection game"

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Revision as of 13:10, 12 August 2007

A connection game is a game where the goal is to use the pieces to create a connection between some parts of the board. The first connection game was Hex, which was invented in 1942, after which several other connection games have been created.


Hex (Piet Hein 1942 and John Nash 1948)
The original connection game. Played on a rhombic hex grid.
Y (Craige Schenstead and Charles Titus, 1950s)
Played on a triangluar grid of hexagons
Twixt (Alex Randolph, 1960s)
Played on a square grid of holes into which the players place pegs. The pegs can be connected via bridges.
Havannah (Christian Freeling, 1980)
Quax (Bill Taylor?, 2000?)
Played on a square grid with the possibility of diagonal connections.
Onyx (Larry Back, 2000)
Played on an original grid consisting of both triangles and squares. It is the first connection game with a capturing rule.
Gonnect (João Pedro Neto, 2000)
This game is simply Go, but with a different goal, namely to create a connection between any two opposite sides.
Unlur (Jorge Gómez Arrausi, 2001)
Played on a hexagonal hex grid. Unique in the way that the players have different objectives.


Cameron Browne, "Connection Games: Variations on a Theme"