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		<id>https://www.hexwiki.net/index.php?action=history&amp;feed=atom&amp;title=Optimal_play</id>
		<title>Optimal play - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.hexwiki.net/index.php?action=history&amp;feed=atom&amp;title=Optimal_play"/>
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		<updated>2026-05-24T00:39:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=7829&amp;oldid=prev</id>
		<title>Selinger: Added a link.</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=7829&amp;oldid=prev"/>
				<updated>2022-08-28T23:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Added a link.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:15, 28 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, we say that a player plays '''optimally''' if they achieve the maximum of what they could have achieved. For example, if we say &amp;quot;under optimal play, Red will get a 3rd row ladder&amp;quot;, it means that if Red plays optimally, Red will get at least a 3rd row ladder (but maybe something better), and if Blue plays optimally, Red will get at most a 3rd row ladder (but maybe something worse). If both players play optimally, Red will get exactly a 3rd row ladder.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, we say that a player plays '''optimally''' if they achieve the maximum of what they could have achieved. For example, if we say &amp;quot;under optimal play, Red will get a 3rd row ladder&amp;quot;, it means that if Red plays optimally, Red will get at least a 3rd row ladder (but maybe something better), and if Blue plays optimally, Red will get at most a 3rd row ladder (but maybe something worse). If both players play optimally, Red will get exactly a 3rd row ladder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among all of the outcomes that a player can achieve in a region of the board, there isn't necessarily always a &amp;quot;best&amp;quot; one. What's best may also depend on what is going on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desirable outcomes for a region, it may be better to play elsewhere until it becomes clearer which of these outcomes is most beneficial for the player. In that case, there is no &amp;quot;optimal&amp;quot; play in the region; we say that the region is '''not settled'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among all of the outcomes that a player can achieve in a region of the board, there isn't necessarily always a &amp;quot;best&amp;quot; one. What's best may also depend on what is going on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desirable outcomes for a region, it may be better to play elsewhere until it becomes clearer which of these outcomes is most beneficial for the player. In that case, there is no &amp;quot;optimal&amp;quot; play in the region; we say that the region is '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[settled region|&lt;/ins&gt;not settled&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Theory]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Theory]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Definition]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Definition]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=7215&amp;oldid=prev</id>
		<title>Selinger: Added categories</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=7215&amp;oldid=prev"/>
				<updated>2020-12-28T21:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Added categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:25, 28 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among all of the outcomes that a player can achieve in a region of the board, there isn't necessarily always a &amp;quot;best&amp;quot; one. What's best may also depend on what is going on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desirable outcomes for a region, it may be better to play elsewhere until it becomes clearer which of these outcomes is most beneficial for the player. In that case, there is no &amp;quot;optimal&amp;quot; play in the region; we say that the region is '''not settled'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Among all of the outcomes that a player can achieve in a region of the board, there isn't necessarily always a &amp;quot;best&amp;quot; one. What's best may also depend on what is going on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desirable outcomes for a region, it may be better to play elsewhere until it becomes clearer which of these outcomes is most beneficial for the player. In that case, there is no &amp;quot;optimal&amp;quot; play in the region; we say that the region is '''not settled'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category: Theory]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category: Definition]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=6839&amp;oldid=prev</id>
		<title>Selinger: New article on optimal play.</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Optimal_play&amp;diff=6839&amp;oldid=prev"/>
				<updated>2020-09-13T13:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;New article on optimal play.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Optimal play on the whole board ==&lt;br /&gt;
&lt;br /&gt;
For the purpose of the following definitions, by a '''position''', we mean an arrangement of pieces on the Hex board, together with the information whose turn it is.&lt;br /&gt;
&lt;br /&gt;
Given any position on the Hex board, either Red or Blue has a [[winning strategy]]. A position in which a player P has a winning strategy is called a '''winning position''' for P; otherwise it is called a '''losing position'''. A move is called a '''winning move''' if it results in a winning position for the player who made the move; otherwise it is called a '''losing move'''. &lt;br /&gt;
Note that this definition of winning move is theoretical: in practice, a player who makes a winning move may still lose the game if they later make a mistake; and a player who makes a losing move may still win the game if the opponent later makes a mistake.&lt;br /&gt;
&lt;br /&gt;
A player is said to play '''optimally''' if the player makes a winning move whenever a winning move is available. &lt;br /&gt;
&lt;br /&gt;
== Optimal play in a region ==&lt;br /&gt;
&lt;br /&gt;
When considering play on a portion of the board (rather than the whole board), the situation is more complicated. In this case, there isn't necessarily a notion of &amp;quot;winning&amp;quot;; rather, the outcome is measured by what Red and Blue want to achieve in that particular region. For example, Red may want to achieve a 2nd row ladder, but Blue may prefer it if Red only gets a 3rd row ladder. Or Red may want to achieve a 3rd row ladder escape, but Blue may prefer it if Red only gets a 2nd row ladder escape. &lt;br /&gt;
&lt;br /&gt;
In this case, we say that a player plays '''optimally''' if they achieve the maximum of what they could have achieved. For example, if we say &amp;quot;under optimal play, Red will get a 3rd row ladder&amp;quot;, it means that if Red plays optimally, Red will get at least a 3rd row ladder (but maybe something better), and if Blue plays optimally, Red will get at most a 3rd row ladder (but maybe something worse). If both players play optimally, Red will get exactly a 3rd row ladder.&lt;br /&gt;
&lt;br /&gt;
Among all of the outcomes that a player can achieve in a region of the board, there isn't necessarily always a &amp;quot;best&amp;quot; one. What's best may also depend on what is going on in other regions of the board, which may be partly or fully under the opponent's control. If a player must choose between one of several potentially desirable outcomes for a region, it may be better to play elsewhere until it becomes clearer which of these outcomes is most beneficial for the player. In that case, there is no &amp;quot;optimal&amp;quot; play in the region; we say that the region is '''not settled'''.&lt;/div&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

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