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		<id>https://www.hexwiki.net/index.php?action=history&amp;feed=atom&amp;title=Hexy_%28iPhone%29</id>
		<title>Hexy (iPhone) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.hexwiki.net/index.php?action=history&amp;feed=atom&amp;title=Hexy_%28iPhone%29"/>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;action=history"/>
		<updated>2026-06-21T14:12:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=6421&amp;oldid=prev</id>
		<title>Sallen2006: Hexy is no longer available</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=6421&amp;oldid=prev"/>
				<updated>2019-12-26T17:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Hexy is no longer available&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:26, 26 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the [[iPhone]] (apparently no relation to the [[Hexy|Windows app]] of the same name) is a [[Hex]] game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the [[iPhone]] (apparently no relation to the [[Hexy|Windows app]] of the same name) is a [[Hex]] game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As at 26 December&amp;#160; 2019 his program is unavailable&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sallen2006</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4524&amp;oldid=prev</id>
		<title>Halladba: added other inner links, changer VVA link to himself because there already was a link to hexy above</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4524&amp;oldid=prev"/>
				<updated>2008-12-02T15:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;added other inner links, changer VVA link to himself because there already was a link to hexy above&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:22, 2 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the iPhone (apparently no relation to the [[Hexy|Windows app]] of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;iPhone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(apparently no relation to the [[Hexy|Windows app]] of the same name) is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hex&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hexy|&lt;/del&gt;Vadim Anshelevich]] and Cameron Browne for &amp;quot;inspiration&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Jack van Rijswijck&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Arthur Vause, [[Vadim Anshelevich]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Cameron Browne&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for &amp;quot;inspiration&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Halladba</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4522&amp;oldid=prev</id>
		<title>JensAlfke: Linked Vadim Anshelevich's name to the page for the Hexy that he wrote</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4522&amp;oldid=prev"/>
				<updated>2008-11-29T23:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Linked Vadim Anshelevich&amp;#039;s name to the page for the Hexy that he wrote&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:35, 29 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the iPhone (no relation to the [[Hexy|Windows app]] of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy for the iPhone (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apparently &lt;/ins&gt;no relation to the [[Hexy|Windows app]] of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, Vadim Anshelevich and Cameron Browne for &amp;quot;inspiration&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Hexy|&lt;/ins&gt;Vadim Anshelevich&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and Cameron Browne for &amp;quot;inspiration&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JensAlfke</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4520&amp;oldid=prev</id>
		<title>JensAlfke at 23:31, 29 November 2008</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Hexy_(iPhone)&amp;diff=4520&amp;oldid=prev"/>
				<updated>2008-11-29T23:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hexy for the iPhone (no relation to the [[Hexy|Windows app]] of the same name) is a Hex game implementation by Sean Heber and Greg Nichols. It was released in November 2008, for purchase via the iPhone App Store.&lt;br /&gt;
&lt;br /&gt;
Hexy supports board sizes of 11x11, 15x15 and 19x19. It allows a single player to compete against an AI (named &amp;quot;Buzzy&amp;quot;); or two humans can compete either on the same iPhone, or on two iPhones on the same local network.&lt;br /&gt;
&lt;br /&gt;
There is no description of the strength of, or algorithms used by, the AI, although the game's credits screen thanks Jack van Rijswijck, Arthur Vause, Vadim Anshelevich and Cameron Browne for &amp;quot;inspiration&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297408435&amp;amp;mt=8 iPhone App Store page for Hexy] (link opens in iTunes)&lt;br /&gt;
*[http://blog.bigzaphod.org/2008/11/20/bringing-hexy-back/ Announcement of Hexy on the Sean Heber's blog]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:Computer Hex]]&lt;br /&gt;
[[category:Hex playing program]]&lt;/div&gt;</summary>
		<author><name>JensAlfke</name></author>	</entry>

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