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		<id>https://www.hexwiki.net/index.php?action=history&amp;feed=atom&amp;title=Branching_factor</id>
		<title>Branching factor - Revision history</title>
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		<updated>2026-04-05T10:14:03Z</updated>
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	<entry>
		<id>https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7993&amp;oldid=prev</id>
		<title>Selinger: Copy-editing</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7993&amp;oldid=prev"/>
				<updated>2023-01-25T23:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Copy-editing&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:47, 25 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory ,the branching factor is the number of moves available &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a player. In [[Hex]], the branching factor decreases by one with each move. At the beginning of a 13x13 game the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;branching factor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;is the number of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible &lt;/ins&gt;moves available &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;a player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at any given point in the game&lt;/ins&gt;. In [[Hex]], the branching factor decreases by one with each move. At the beginning of a 13x13 game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of a game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/del&gt;an estimate of how efficient a brute force computer would be. The higher the branching factor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/del&gt;, the weaker will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Artificial Intelligence &lt;/del&gt;be&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This is &lt;/del&gt;due to the number of positions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;analysed to perform in-depth search&lt;/del&gt;. In chess, the average branching factor is 40&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It is more than 100 &lt;/del&gt;in Hex and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more than 300 &lt;/del&gt;in 19x19 [[Go]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;means that it is possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in chess &lt;/del&gt;to look 5 or 6 moves ahead and then choose the best to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin with&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whereas it &lt;/del&gt;is hardly conceivable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in Hex&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hence &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways have to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;found &lt;/del&gt;to choose the right move.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of a game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can provide &lt;/ins&gt;an estimate of how efficient a brute&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;force computer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;algorithm &lt;/ins&gt;would be. The higher the branching factor, the weaker &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;search-based algorithms &lt;/ins&gt;will be due to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/ins&gt;number of positions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that must &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;analyzed&lt;/ins&gt;. In chess, the average branching factor is 40&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/ins&gt;in Hex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is over 100, &lt;/ins&gt;and in 19x19 [[Go]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it is over 300&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;means that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in chess, &lt;/ins&gt;it is possible to look 5 or 6 moves ahead and then choose the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while in Hex, this &lt;/ins&gt;is hardly conceivable. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Therefore, &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;methods must &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to choose the right move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The techniques &lt;/del&gt;of computing the [[mustplay region]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and of &lt;/del&gt;computing [[captured cell]]s and [[dominated cell|dominated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s (both of which &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be excluded from consideration), can all &lt;/del&gt;be used to reduce the branching factor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, in many cases drastically&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To counter this problem, a number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;techniques can be used. Methods such as &lt;/ins&gt;computing the [[mustplay region]], computing [[captured cell]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;computing &lt;/ins&gt;[[dominated cell|dominated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moves&lt;/ins&gt;]] can be used to reduce &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the number of moves that must be considered. This often leads to drastic reductions in &lt;/ins&gt;the branching factor. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7528&amp;oldid=prev</id>
		<title>Selinger: Fixed typos and added a paragraph.</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7528&amp;oldid=prev"/>
				<updated>2021-09-12T00:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed typos and added a paragraph.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:48, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory the branching factor is the number of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move avaible &lt;/del&gt;for a player. In [[Hex]] the branching factor decreases by one each move. At the beginning of a 13x13 game the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;the branching factor is the number of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moves available &lt;/ins&gt;for a player. In [[Hex]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the branching factor decreases by one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;each move. At the beginning of a 13x13 game the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of game gives an estimate of how efficient a brute force computer would be&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/del&gt;higher the branching factor is the weaker will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;the Artificial Intelligence. This is due to the number of positions to be analysed to perform in-depth search. In chess the average branching factor is 40&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/del&gt;is more than 100 in Hex and more than 300 in 19x19 [[Go]]. It means that it is possible in chess to look 5 or 6 moves ahead and then choose the best to begin with, whereas it is hardly conceivable in Hex. Hence other ways have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/del&gt;to choose the right move.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;game gives an estimate of how efficient a brute force computer would be&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;higher the branching factor is&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the weaker will the Artificial Intelligence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/ins&gt;. This is due to the number of positions to be analysed to perform in-depth search. In chess&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the average branching factor is 40&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;is more than 100 in Hex and more than 300 in 19x19 [[Go]]. It means that it is possible in chess to look 5 or 6 moves ahead and then choose the best to begin with, whereas it is hardly conceivable in Hex. Hence other ways have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be found &lt;/ins&gt;to choose the right move&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The techniques of computing the [[mustplay region]], and of computing [[captured cell]]s and [[dominated cell|dominated move]]s (both of which can be excluded from consideration), can all be used to reduce the branching factor, in many cases drastically&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7527&amp;oldid=prev</id>
		<title>Selinger: typo</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=7527&amp;oldid=prev"/>
				<updated>2021-09-11T21:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:18, 11 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory the branching factor is the number of move avaible for a player. In [[Hex]] the branching factor decreases by one each move. At the beginning of a 13x13 game the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In game theory the branching factor is the number of move avaible for a player. In [[Hex]] the branching factor decreases by one each move. At the beginning of a 13x13 game the branching factor is 169.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of game gives an estimate of how efficient a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brutal &lt;/del&gt;force computer would be, the higher the branching factor is the weaker will be the Artificial Intelligence. This is due to the number of positions to be analysed to perform in-depth search. In chess the average branching factor is 40, it is more than 100 in Hex and more than 300 in 19x19 [[Go]]. It means that it is possible in chess to look 5 or 6 moves ahead and then choose the best to begin with, whereas it is hardly conceivable in Hex. Hence other ways have to find to choose the right move.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branching factor of game gives an estimate of how efficient a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brute &lt;/ins&gt;force computer would be, the higher the branching factor is the weaker will be the Artificial Intelligence. This is due to the number of positions to be analysed to perform in-depth search. In chess the average branching factor is 40, it is more than 100 in Hex and more than 300 in 19x19 [[Go]]. It means that it is possible in chess to look 5 or 6 moves ahead and then choose the best to begin with, whereas it is hardly conceivable in Hex. Hence other ways have to find to choose the right move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Selinger</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=4196&amp;oldid=prev</id>
		<title>Halladba: category -&gt; computer hex</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=4196&amp;oldid=prev"/>
				<updated>2007-12-12T11:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;category -&amp;gt; computer hex&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:50, 12 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Computer Hex]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Computer Hex]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:Computer Hex]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Halladba</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=4021&amp;oldid=prev</id>
		<title>Halladba: a tiny explanation on a reason wy hex is hard to compute efficiently</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php?title=Branching_factor&amp;diff=4021&amp;oldid=prev"/>
				<updated>2007-11-19T11:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;a tiny explanation on a reason wy hex is hard to compute efficiently&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In game theory the branching factor is the number of move avaible for a player. In [[Hex]] the branching factor decreases by one each move. At the beginning of a 13x13 game the branching factor is 169.&lt;br /&gt;
&lt;br /&gt;
The branching factor of game gives an estimate of how efficient a brutal force computer would be, the higher the branching factor is the weaker will be the Artificial Intelligence. This is due to the number of positions to be analysed to perform in-depth search. In chess the average branching factor is 40, it is more than 100 in Hex and more than 300 in 19x19 [[Go]]. It means that it is possible in chess to look 5 or 6 moves ahead and then choose the best to begin with, whereas it is hardly conceivable in Hex. Hence other ways have to find to choose the right move.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Computer Hex]]&lt;/div&gt;</summary>
		<author><name>Halladba</name></author>	</entry>

	</feed>