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	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2012-09-01T15:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added template of size 8. Classification of the indicated type complete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4 Sd4 Se4&lt;br /&gt;
        Sa5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7 Si7&lt;br /&gt;
              Sa8 Sb8&lt;br /&gt;
                Sa9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2012-08-31T07:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added trivial case for completeness. Have verified that there are no others of the type indicated up to size 7.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4 Sd4 Se4&lt;br /&gt;
        Sa5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2012-08-02T14:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Corrected an error (had forgotten a redundant corner)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Help:Contents</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Help:Contents"/>
				<updated>2011-12-29T08:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Reverted spam edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[HexWiki]] is a [[Wikipedia:Wiki|wiki]] for the game of [[Hex]], i.e., it is a website written collaboratively by people from around the world.&lt;br /&gt;
&lt;br /&gt;
The [[Wikipedia:Help:Contents|help page for Wikipedia]] contains guidance and information about participating which is mostly applicable to HexWiki as well (since both the Wikipedia and HexWiki are based on the MediaWiki software).&lt;br /&gt;
&lt;br /&gt;
The plug-in for drawing Hex diagrams is documented on its own page: [[Help:Hex]].&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Foiling</id>
		<title>Foiling</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Foiling"/>
				<updated>2011-12-29T08:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Reverted spam edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To '''foil''' a [[ladder escape]] means to make a move which [[Block|prevents]] an [[outpost]] from being used as a ladder escape, and also [[Intrusion|intrudes]] on the outpost's [[connection]] to the [[edge]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Consider the following position:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;C8 R8 Q1 Vc6 Hb8 Vf6 He6 Vf3 Vd4 Hd6 Hc1&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Red (player)|Red]] has just played f6. In his next move he can either start a [[ladder]] at c7, using f6 as a ladder escape, or he can play g4, making an unbreakable connection from [[Top (edge)|top]] to [[Bottom (edge)|bottom]]. Thus f6 [[Multiple threat|threatens two different connections]].&lt;br /&gt;
&lt;br /&gt;
However it does not secure Red a connection, because there is one vulnerable cell, namely e7:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;C8 R8 Q1 Vc6 Hb8 Vf6 He6 Vf3 Vd4 Hd6 Hc1 He7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If [[Blue (player)|Blue]] plays here, he prevents the use of f6 as a ladder escape, and he also intrudes on its [[edge template]] to the bottom. In fact in this position Blue [[win]]s.&lt;br /&gt;
&lt;br /&gt;
So to foil a ladder escape you make move on the row below the outpost, in the direction of where the ladder will be coming from. Are there other foils?&lt;br /&gt;
&lt;br /&gt;
== Foiling does not always work ==&lt;br /&gt;
&lt;br /&gt;
Consider the following position, which is almost equal the one in the first diagram:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;C8 R8 Q1 Vc6 Hb8 Vf6 He5 Vf3 Vd4 Hd6 Hc1&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue tries to foil f6 now, Red responds at f7:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;C8 R8 Q1 Vc6 Hb8 Vf6 He5 Vf3 Vd4 Hd6 Hc1 He7 Vf7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Observe that the ladder still works, and so does the connection via g4. Since Blue only can stop one of these two, Red wins.&lt;br /&gt;
&lt;br /&gt;
== When do foils work? ==&lt;br /&gt;
&lt;br /&gt;
There is a simple set of rules telling when a ladder escape can be foiled.&lt;br /&gt;
&lt;br /&gt;
* Ladder escapes on the second row cannot be foiled.&lt;br /&gt;
* Ladder escapes on the third row can be foiled if the cell adjacent to it in the direction from which the ladder will be coming is occupied by the other player:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;R5 C10 Vh3 Sg3 Vb1 Vb2 Vb3 Ha5 Hc3 Hc2 Hc1&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ladder escapes on the fourth row can be foiled if one of the two cells in front of it is occupied by the other player:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt;R5 C10 Vh2 Pf2 Sg2 Vb1 Vb2 Vb3 Hb4 Hc2 Hc1&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the ladder coming from the left is a [[Second row ladder|2-ladder]], Blue can foil the ladder escape only if he already occupies the cell marked (*).&lt;br /&gt;
&lt;br /&gt;
If the ladder is a [[Third row ladder|3-ladder]], then Blue can foil the ladder escape if he already occupies at least one of (*) and (+).&lt;br /&gt;
&lt;br /&gt;
[[category:ladder]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Commented_games</id>
		<title>Commented games</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Commented_games"/>
				<updated>2011-12-26T09:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best ways for getting better at Hex are to learn strategies, solve problems and to replay games of stronger players. The following collection of games are intended to help you get stronger.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Date !! Commented by !! Intended audience&lt;br /&gt;
|-&lt;br /&gt;
| [[Glenn C. Rhoads vs. unknown]] || || [[Glenn C. Rhoads]] || advanced&lt;br /&gt;
|-&lt;br /&gt;
| [[V vs. H game 1|Vertical vs. Horizontal]] || || David Boll || ---&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill LeBoeuf vs. Universidad de Oviedo]] || November 2003 || Bill LeBoeuf || ---&lt;br /&gt;
|-&lt;br /&gt;
| [[Niall vs. Halladba, November 2010 | Halladba vs. Niall]] || November 2010 || [[user:Niall | Niall]] || ---&lt;br /&gt;
|-&lt;br /&gt;
| [[Nietsabes vs. Niall, November 2010 | Nietsabes vs. Niall]] || November 2010 || Niall || ---&lt;br /&gt;
|-&lt;br /&gt;
| [[James A. Cook vs. Niall, December 2010 | James A. Cook vs. Niall]] || December 2010 || Niall || ---&lt;br /&gt;
|-&lt;br /&gt;
| [[Niall vs Daniel Sepczuk - Dec 2011 | Niall vs. Daniel Sepczuk]] || December 2011 || Niall || ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Remarks:&lt;br /&gt;
* The '''Game''' is a link to the commented game.&lt;br /&gt;
* The '''Commented by''' field contains the name of the person who did the commentary.&lt;br /&gt;
* The '''Intended audience''' can be ''beginners'', ''advanced'', ''experts'', whatever.&lt;br /&gt;
&lt;br /&gt;
[[category:Game record]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-12-07T17:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__R__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here, Blue wins easily with this continuation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___BR__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
This red move is somewhat better, but Blue can win with the same response.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
And if Red plays here himself, Blue can win as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSP&lt;br /&gt;
2:SSSSSSS_P&lt;br /&gt;
3:SSSSSS__P&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP____P&lt;br /&gt;
8:SPPPP___P&lt;br /&gt;
9:PPPPB___P&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red essentially only has one option left. This move seems promising, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next, as they can lead to rather complicated positions. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-12-07T08:59:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__R__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here, Blue wins easily with this continuation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___BR__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
This red move is somewhat better, but Blue can win with the same response.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
And if Red plays here himself, Blue can win as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSP&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP_____&lt;br /&gt;
8:SPPPP____&lt;br /&gt;
9:PPPPB___P&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red essentially only has one option left. This move seems promising, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next, as they can lead to rather complicated positions. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-12-06T20:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Cut down on details in newest edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__R__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here, Blue wins easily with this continuation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___BR__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
This red move is somewhat better, but Blue can win with the same response.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here himself, Blue yet again has a winning move as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP_____&lt;br /&gt;
8:SPPPP____&lt;br /&gt;
9:PPPPB____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red essentially only has one option left. This move seems promising, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next, as they can lead to rather complicated positions. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-12-06T16:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__R__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S___PP___&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here, Blue wins fairly easily with this continuation. He can regard the two marked cells as miai (if Red takes one of them, Blue takes the other one).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___BR__&lt;br /&gt;
8:S___PP___&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
The same move works for Blue if Red plays here instead. The win is not quite as simple in this case; in particular, Blue may have to play elsewhere if Red takes one of the marked cells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here himself, Blue yet again has a winning move as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP_____&lt;br /&gt;
8:SPPPP____&lt;br /&gt;
9:PPPPB____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red essentially only has one option left. This move seems promising, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next, as they can lead to rather complicated positions. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-12-06T15:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated and edited Regular Size 9 - middle edge opening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__R__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays here, Blue wins fairly easily with this continuation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___BR__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
The same move works for Blue if Red plays here instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
And if Red plays here, Blue yet again has a winning move as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP_____&lt;br /&gt;
8:SPPPP____&lt;br /&gt;
9:PPPPB____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red essentially only has one option left. This move seems promising, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next, as they can lead to rather complicated positions. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-28T17:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated and edited Regular Size 9 - middle edge cell opening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS__PP__&lt;br /&gt;
7:SS__PPP__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Up to symmetry, the only move with unknown status is the middle cell along an edge. So suppose Blue plays first here. By a strategy stealing argument, Red can not hope to win by responding with another middle edge move. This leaves only the six marked cells to be investigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__P__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___P___&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red plays one of these two marked cells, Blue can win by responding with the other one (!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSSPP_R__&lt;br /&gt;
7:SSPP_____&lt;br /&gt;
8:SPPPP____&lt;br /&gt;
9:PPPPB____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red might like to try this move. It is a natural choice, since it wins if Blue had played any of the marked cells instead as his first move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS___R__&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
However, it is currently unknown who wins if Blue plays either of the two marked cells next. All others are losing for Blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS____R__&lt;br /&gt;
8:S________&lt;br /&gt;
9:____B____&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue in fact has a winning move in the previous position, Red essentially only has one option left. In this case, it seems to be more difficult to narrow down Blue's follow-ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-27T16:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added details on the remaining Regular Size 9 move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSP&lt;br /&gt;
2:SSSSSSSPP&lt;br /&gt;
3:SSSSSSPPP&lt;br /&gt;
4:SSSSSPPPP&lt;br /&gt;
5:SSSS_P_P_&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue plays first in any of the marked cells, Red wins with perfect play after this move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS__PR___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
In view of that, Red might like to try the same move after this blue opening. However, it is currently not known who wins if Blue plays either of the two marked cells next. (All others are losing for Blue.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS__P___&lt;br /&gt;
7:SS__P____&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue in fact has a winning move in the previous position, Red can instead try one of these three moves (of which two are mirror images of each other). All others are losing for Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS__R___&lt;br /&gt;
7:SS__P_P__&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Red tries this move, Blue has three moves (of which two are mirror images of each other) with currently unknown status. All others are losing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB____&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS__R____&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
Red's last alternative, while potentially good, is not as ideally placed for easily proving a win as the others, and Blue's follow-ups thus seem to be more difficult to narrow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-25T16:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated material from earlier today&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSP&lt;br /&gt;
2:SSSSSSSPP&lt;br /&gt;
3:SSSSSSPPP&lt;br /&gt;
4:SSSSSPPPP&lt;br /&gt;
5:SSSS_P_P_&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue plays first in any of the marked cells, Red wins with perfect play after this move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS__PR___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
In view of that, Red might like to try the same move after this blue opening. However, it is currently not known who wins if Blue plays either of the two marked cells next. (All others are losing for Blue.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS__P___&lt;br /&gt;
7:SS__P____&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue in fact has a winning move in the previous position, Red can instead try one of these three moves (of which two are mirror images of each other). All others are losing for Red.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-25T13:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added current status of the remaining undecided first move on Regular Size 9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSP&lt;br /&gt;
2:SSSSSSSPP&lt;br /&gt;
3:SSSSSSPPP&lt;br /&gt;
4:SSSSSPPPP&lt;br /&gt;
5:SSSS_P_P_&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SS___R___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue plays first in any of the marked cells, Red wins with perfect play after this move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS______&lt;br /&gt;
7:SSPPPR___&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
In view of that, Red might like to try the same move after this blue opening. However, it is currently not known who wins if Blue plays one of the marked cells next. (All others are losing for Blue.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSS_&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSSB_P__&lt;br /&gt;
6:SSS__P___&lt;br /&gt;
7:SS__P____&lt;br /&gt;
8:S________&lt;br /&gt;
9:_________&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
If Blue in fact has a winning move in the previous position, Red can instead try one of these three moves (of which two are mirror images of each other). All others are losing for Red.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-19T17:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 9: B3 loses to D4. Initiated Size 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSRRRR&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSRRBBBRR&lt;br /&gt;
8:SRRRRRRRR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 10===&lt;br /&gt;
&amp;lt;hex&amp;gt; C10 R10&lt;br /&gt;
1:SSSSSSSSSR&lt;br /&gt;
2:SSSSSSSS__&lt;br /&gt;
3:SSSSSSS___&lt;br /&gt;
4:SSSSSS____&lt;br /&gt;
5:SSSSS_____&lt;br /&gt;
6:SSSS______&lt;br /&gt;
7:SSS___B___&lt;br /&gt;
8:SS________&lt;br /&gt;
9:S_________&lt;br /&gt;
10:R________R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-11-17T17:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular size 9: A4 and B4 both lose to D4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSSR__R&lt;br /&gt;
5:SSSS_RBR_&lt;br /&gt;
6:SSSRRBBRR&lt;br /&gt;
7:SSR_BBB_R&lt;br /&gt;
8:SRR_RR_RR&lt;br /&gt;
9:RRRR_RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-11-09T10:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Swapped two templates for order consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-11-07T11:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-11-07T11:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Pruned the largest templates, switched stars and blanks as for Hex edge templates, removed template with little or weak connection to third side&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==One-stone corner templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1&lt;br /&gt;
  Sa2 Sb2 Sc2&lt;br /&gt;
    Sa3 Sb3 Vc3&lt;br /&gt;
      Sa4 Sd4&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5 Sb5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2&lt;br /&gt;
    Sa3 Sb3 Sc3 Vd3 Se3&lt;br /&gt;
      Sa4 Sb4 Vc4&lt;br /&gt;
        Sa5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sf5&lt;br /&gt;
          Sa6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Ve3&lt;br /&gt;
      Sa4 Sb4 Sc4 Vd4&lt;br /&gt;
        Sa5 Sb5&lt;br /&gt;
          Sa6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Vf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6 Sf6 Sg6&lt;br /&gt;
            Sa7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5 Sg5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Ve4&lt;br /&gt;
        Sa5 Sb5 Sc5 Vd5&lt;br /&gt;
          Sa6 Sb6&lt;br /&gt;
            Sa7 Sb7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7 Sh7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5 Sh5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Vf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Ve5&lt;br /&gt;
          Sa6 Sb6 Sc6&lt;br /&gt;
            Sa7 Sb7&lt;br /&gt;
              Sa8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sh8 Si8&lt;br /&gt;
                Sa9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Sa1 Sb1 Sc1 Sd1 Se1 Sf1 Sg1 Sh1 Si1&lt;br /&gt;
  Sa2 Sb2 Sc2 Sd2 Se2 Sf2 Sg2 Sh2 Si2&lt;br /&gt;
    Sa3 Sb3 Sc3 Sd3 Se3 Sf3 Sg3 Sh3&lt;br /&gt;
      Sa4 Sb4 Sc4 Sd4 Se4 Sf4&lt;br /&gt;
        Sa5 Sb5 Sc5 Sd5 Se5 Vf5&lt;br /&gt;
          Sa6 Sb6 Sc6 Sd6 Ve6&lt;br /&gt;
            Sa7 Sb7 Sc7&lt;br /&gt;
              Sa8 Sb8 Sc8&lt;br /&gt;
                Sa9 Sb9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-26T19:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Edited wording of deletion suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red cannot connect to the third side without interfering with the template.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Without interfering with the template, Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue plays e5, Red's only way to retain connection to both sides within the template is f4, displaying standard Y tactics in a nutshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following templates are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-26T19:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Pruned a template to three minimal ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red is not connected to the third side.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue plays e5, Red's only way to retain connection to both sides within the template is f4, displaying standard Y tactics in a nutshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following templates are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-26T11:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Pruned a template to minimal size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red is not connected to the third side.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue plays e5, Red's only way to retain connection to both sides within the template is f4, displaying standard Y tactics in a nutshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following templates are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-25T07:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: edited comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red is not connected to the third side.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue plays e5, Red's only way to retain connection to both sides within the template is f4, displaying standard Y tactics in a nutshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following templates are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-24T10:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added a comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red is not connected to the third side.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Blue plays e5, Red's only winning response is f4, displaying standard Y strategy in a nutshell:&lt;br /&gt;
&lt;br /&gt;
The connection to the upper right side is established, and there are two separate ways to connect to the bottom side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following templates are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-23T21:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Suggestion to delete the two 3-3 templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Y]], players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in [[Y]].&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]].&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template. Red is not connected to the third side.)&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Suggestion: Delete this template also. Red can only be connected to the third side through d3. If d3 is red then we can also connect to the two sides with e3 or e4 instead of d4, both requiring a smaller template than d4 does.)&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following ones are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Corner_template</id>
		<title>Corner template</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Corner_template"/>
				<updated>2011-10-23T20:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added several templates (one- and two-stone)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Y, players have to link the three sides, and a corner links 2 edges. Similarly to [[edge template]]s in [[Hex]] there are '''Corner Templates''' in Y.&lt;br /&gt;
&lt;br /&gt;
Red is trying to link right and bottom edges through a corner template.&lt;br /&gt;
&lt;br /&gt;
==Corner template II II==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R4 C4&lt;br /&gt;
      Sd2&lt;br /&gt;
   Vc3 Sd3&lt;br /&gt;
Sb4 Sc4&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template II III==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Sc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner template III III==&lt;br /&gt;
&lt;br /&gt;
This one is based on the [[ziggurat]] (but of limited use, since it is generally not connected to the third side).&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
               Sf1&lt;br /&gt;
            Se2 Sf2&lt;br /&gt;
         Sd3 Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Another one===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Sf2&lt;br /&gt;
             Se3 Sf3&lt;br /&gt;
      Sc4 Vd4 Se4 Sf4&lt;br /&gt;
   Sb5 Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sa6 Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to a smaller corner template with e5, [[Blue]] has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
Vd4 Pe4 Pf4&lt;br /&gt;
 Pd5 Se5 Pf5&lt;br /&gt;
  Pd6 Pe6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the threat of reduction to two edge templates with move e3, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
                Pf2&lt;br /&gt;
             Se3 Pf3&lt;br /&gt;
      Pc4 Vd4&lt;br /&gt;
   Pb5 Pc5 Pd5&lt;br /&gt;
Pa6 Pb6 Pc6 Pd6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of move c5 reducing, Blue has to answer within the marked hexes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
            Pf2&lt;br /&gt;
         Pe3 Pf3&lt;br /&gt;
      Vd4 Pe4 Pf4&lt;br /&gt;
   Sc5 Pd5 Pe5 Pf5&lt;br /&gt;
Pb6 Pc6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only [[overlapping connections|common hex]] is d5.&lt;br /&gt;
&lt;br /&gt;
[[Red]] can then play e4 and connection to both edges is obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6 Q1&lt;br /&gt;
             Sf3&lt;br /&gt;
      Rd4 Re4 Sf4&lt;br /&gt;
   Sc5 Bd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some two-stone templates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Vd3 Se3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R5 C5&lt;br /&gt;
Se2&lt;br /&gt;
Vd3&lt;br /&gt;
Vc4 Sd4 Se4&lt;br /&gt;
Sb5 Sc5 Sd5 Se5&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Sf2&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4&lt;br /&gt;
Sc5 Sd5 Se5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R6 C6&lt;br /&gt;
Ve3 Sf3&lt;br /&gt;
Vd4 Se4 Sf4&lt;br /&gt;
Sc5 Sd5 Se5 Sf5&lt;br /&gt;
Sb6 Sc6 Sd6 Se6 Sf6&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following ones are valid but not necessarily minimal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Vf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Sd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R7 C7&lt;br /&gt;
Sg2&lt;br /&gt;
Sf3 Sg3&lt;br /&gt;
Ve4 Sf4 Sg4&lt;br /&gt;
Vd5 Se5 Sf5 Sg5&lt;br /&gt;
Sc6 Sd6 Se6 Sf6 Sg6&lt;br /&gt;
Sb7 Sc7 Sd7 Se7 Sf7 Sg7&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R8 C8&lt;br /&gt;
Sh2&lt;br /&gt;
Sg3 Sh3&lt;br /&gt;
Vf4 Sg4 Sh4&lt;br /&gt;
Ve5 Sf5 Sg5 Sh5&lt;br /&gt;
Sd6 Se6 Sf6 Sg6 Sh6&lt;br /&gt;
Sc7 Sd7 Se7 Sf7 Sg7 Sh7&lt;br /&gt;
Sb8 Sc8 Sd8 Se8 Sf8 Sg8 Sh8&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hex&amp;gt; R9 C9&lt;br /&gt;
Si2&lt;br /&gt;
Sh3 Si3&lt;br /&gt;
Sg4 Sh4 Si4&lt;br /&gt;
Vf5 Sg5 Sh5 Si5&lt;br /&gt;
Ve6 Sf6 Sg6 Sh6 Si6&lt;br /&gt;
Sd7 Se7 Sf7 Sg7 Sh7 Si7&lt;br /&gt;
Sc8 Sd8 Se8 Sf8 Sg8 Sh8 Si8&lt;br /&gt;
Sb9 Sc9 Sd9 Se9 Sf9 Sg9 Sh9 Si9&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:y]]&lt;br /&gt;
[[category:templates]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-10-02T15:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 9: A3 loses to D4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSSRRR&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS__BB__&lt;br /&gt;
7:SSR_BBB_R&lt;br /&gt;
8:SRR____RR&lt;br /&gt;
9:RRR___RRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-10-01T12:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 9 (A2 and B2 lose to D4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSSRR&lt;br /&gt;
3:SSSSSS_R_&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS__BB__&lt;br /&gt;
7:SS__BBB__&lt;br /&gt;
8:SRR____RR&lt;br /&gt;
9:RR_____RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-30T15:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 9 (C3 should be swapped)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS__B__&lt;br /&gt;
6:SSS__BB__&lt;br /&gt;
7:SS__BBB__&lt;br /&gt;
8:S________&lt;br /&gt;
9:R_______R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-27T20:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Master Size 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS__BB__&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:R_______R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSR__R&lt;br /&gt;
5:SRR_RR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-27T17:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added Regular Size 2 and initiated Regular Size 9 &amp;amp; Master Size 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SB&lt;br /&gt;
2:BB&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 9===&lt;br /&gt;
&amp;lt;hex&amp;gt; C9 R9&lt;br /&gt;
1:SSSSSSSSR&lt;br /&gt;
2:SSSSSSS__&lt;br /&gt;
3:SSSSSS___&lt;br /&gt;
4:SSSSS____&lt;br /&gt;
5:SSSS_____&lt;br /&gt;
6:SSS__BB__&lt;br /&gt;
7:SS___B___&lt;br /&gt;
8:S________&lt;br /&gt;
9:R_______R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSS__&lt;br /&gt;
3:SSS___&lt;br /&gt;
4:SS____&lt;br /&gt;
5:S_____&lt;br /&gt;
6:R____R&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-27T13:42:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Completed Regular Size 8 (A4 loses to C4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRBBR&lt;br /&gt;
5:SSSRRBRR&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-25T22:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 8: B3 should be swapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSS_BB_&lt;br /&gt;
5:SSS_RBR_&lt;br /&gt;
6:SSRBBBBR&lt;br /&gt;
7:SRRBRBRR&lt;br /&gt;
8:RRR__RRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-25T20:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 8 (A3 loses to C4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_RBR_&lt;br /&gt;
6:SSR_BB_R&lt;br /&gt;
7:SRR_R_RR&lt;br /&gt;
8:RRR__RRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-25T15:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 8 (B2 loses to C4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSS_R_&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_RBR_&lt;br /&gt;
6:SS__BB__&lt;br /&gt;
7:SRR_R_RR&lt;br /&gt;
8:RR____RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-25T12:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated Regular Size 8 (D4 loses to C3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_RBR_&lt;br /&gt;
6:SS__BB__&lt;br /&gt;
7:SR__R__R&lt;br /&gt;
8:RR____RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-25T08:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added Regular Size 3 and initiated Regular Size 8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 8===&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS__B__&lt;br /&gt;
6:SS__BB__&lt;br /&gt;
7:SR_____R&lt;br /&gt;
8:RR____RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-23T11:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added Master Y / Size 5 (1. A1, 1. A2, 1. B2, 1. C3 all lose to 2. B3&amp;amp;C2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRRR&lt;br /&gt;
4:SRRRR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-22T09:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-22T09:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board.&lt;br /&gt;
&lt;br /&gt;
*the red marked hexes are losing first moves&lt;br /&gt;
*the blue marked hexes are winning first moves&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 2===&lt;br /&gt;
&amp;lt;hex&amp;gt; C2 R2&lt;br /&gt;
1:SR&lt;br /&gt;
2:RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 3===&lt;br /&gt;
&amp;lt;hex&amp;gt; C3 R3&lt;br /&gt;
1:SSR&lt;br /&gt;
2:SBB&lt;br /&gt;
3:RBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSRR&lt;br /&gt;
3:SRBR&lt;br /&gt;
4:RRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master Y / Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
Again, status unknown but presumably within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-21T20:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Completed size 7 (A3 loses to B4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSSRBR&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SSRBBBR&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RRRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. It could be interesting to know which first moves are winning on these small boards.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-21T17:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Updated size 7 (B2 should be swapped / A4 should not be swapped; loses to C3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSS_B_&lt;br /&gt;
4:SSSRBBR&lt;br /&gt;
5:SS_BBB_&lt;br /&gt;
6:SRBBBBR&lt;br /&gt;
7:RR_R_RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. It could be interesting to know which first moves are winning on these small boards.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-21T15:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Added Size 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Size 4===&lt;br /&gt;
&amp;lt;hex&amp;gt; C4 R4&lt;br /&gt;
1:SSSR&lt;br /&gt;
2:SSBB&lt;br /&gt;
3:SBBB&lt;br /&gt;
4:RBBR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSS___&lt;br /&gt;
4:SSS_BB_&lt;br /&gt;
5:SS_BBB_&lt;br /&gt;
6:SR_BB_R&lt;br /&gt;
7:RR___RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. It could be interesting to know which first moves are winning on these small boards.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-21T14:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSS___&lt;br /&gt;
4:SSS_BB_&lt;br /&gt;
5:SS_BBB_&lt;br /&gt;
6:SR_BB_R&lt;br /&gt;
7:RR___RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bent-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. It could be interesting to know which first moves are winning on these small boards.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Where_to_swap_(y)</id>
		<title>Where to swap (y)</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Where_to_swap_(y)"/>
				<updated>2011-09-21T14:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: Completed size 6 (A3 should not be swapped; loses to C2), added Bent board and Master Y (please add results)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*the red marked hexes should not be swapped&lt;br /&gt;
*the blue marked hexes should be swapped&lt;br /&gt;
*the star marked hexes are defining the [[Y]] board.&lt;br /&gt;
&lt;br /&gt;
=== Size 5===&lt;br /&gt;
&amp;lt;hex&amp;gt; C5 R5&lt;br /&gt;
1:SSSSR&lt;br /&gt;
2:SSSRR&lt;br /&gt;
3:SSRBR&lt;br /&gt;
4:SRBBR&lt;br /&gt;
5:RRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 6===&lt;br /&gt;
&amp;lt;hex&amp;gt; C6 R6&lt;br /&gt;
1:SSSSSR&lt;br /&gt;
2:SSSSRR&lt;br /&gt;
3:SSSRRR&lt;br /&gt;
4:SSRBBR&lt;br /&gt;
5:SRRBRR&lt;br /&gt;
6:RRRRRR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Size 7===&lt;br /&gt;
&amp;lt;hex&amp;gt; C7 R7&lt;br /&gt;
1:SSSSSSR&lt;br /&gt;
2:SSSSSRR&lt;br /&gt;
3:SSSS___&lt;br /&gt;
4:SSS_BB_&lt;br /&gt;
5:SS_BBB_&lt;br /&gt;
6:SR_BB_R&lt;br /&gt;
7:RR___RR&lt;br /&gt;
&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bent board===&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
This board (on which the pieces are placed on the intersections) should be within reach for computers, but no results are known so far.&lt;br /&gt;
&lt;br /&gt;
=== Master Y===&lt;br /&gt;
&lt;br /&gt;
In Master Y, the first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. It could be interesting to know which first moves are winning on these small boards.&lt;br /&gt;
&lt;br /&gt;
[[category:Y]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Y</id>
		<title>Y</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Y"/>
				<updated>2011-09-20T20:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: I had not seen the &amp;quot;where to swap (y)&amp;quot; page :-/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original form, it is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board. Y is a kind of generalisation of [[Hex]], perhaps the one the nearest from it, but there are some strategic peculiarities, such as [[corner template]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Y-board-straight.gif]]&lt;br /&gt;
&lt;br /&gt;
== No draws ==&lt;br /&gt;
&lt;br /&gt;
Y cannot end in a draw. That is, once the board is complete there must be one and only one winner.&lt;br /&gt;
&lt;br /&gt;
=== Less than two winners ===&lt;br /&gt;
There cannot be two winners at the same time. If there were, each player would have a region of the board touching all three sides of the triangle as well as the opponent's region. Considering the three sides as regions themselves, this gives a map of five regions, each of which is adjacent to the other four. However, this is impossible, as the graph K5 is non-planar.&lt;br /&gt;
&lt;br /&gt;
=== At least one winner ===&lt;br /&gt;
It can be proved by an algorithm that once a board is complete there is at least one player linking the 3 sides. Let the &amp;quot;state&amp;quot; of a board refer to the answer to the question &amp;quot;Is there at least one winner?&amp;quot; We want to prove that the state of every board is &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''First step'': if there is a pawn group (red for instance) completely surrounded by the opponent (blue for instance) let's consider the board with this pawn group replaced by opponent's pawns (blue ones). The new board has the same status as the older one as the remote group was not winning and the new big (blue) one is winning iff it was in the former board. Also note that there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step until there is no completely surrounded group more (of either color). The board obtained has the same state as the original.&lt;br /&gt;
&lt;br /&gt;
''Second step'': if there is a pawn group surrounded by the opponent and a side, removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
''Third step'': if there is a pawn group surrounded by the opponent and two sides removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
It is quite clear that after applying this algorithm there is no group connected to more than 1 opponent's groups. No group is connected to zero sides and one opponent's group, no group is connected to one side and one opponent's group, no group is connected to two sides and one opponent's group. No group can be connected to 0 1 or 2 sides without connecting an opponent group. Moreover there is at least one group left. Hence this group left is connected to 3 sides.&lt;br /&gt;
&lt;br /&gt;
So the state of the board is &amp;quot;yes&amp;quot;; as it is the same as the state of the beginning board, there was a winner to begin with.&lt;br /&gt;
&lt;br /&gt;
Note that this algorithm ends because the number of different groups is finite.&lt;br /&gt;
&lt;br /&gt;
=== Extension to [[Hex]] ===&lt;br /&gt;
&lt;br /&gt;
The proof above extends to Hex because a Hex game can be seen as a subset of a Y game.&lt;br /&gt;
&lt;br /&gt;
For instance consider the following Y board of size 8. (The star marked hexes are not a part of the board.)&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSS_&lt;br /&gt;
2:SSSSSS__&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_____&lt;br /&gt;
6:SS______&lt;br /&gt;
7:S_______&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can simulate a Hex game of [[size]] 4 on it.&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRRRR&lt;br /&gt;
5:SSSB____&lt;br /&gt;
6:SSBB____&lt;br /&gt;
7:SBBB____&lt;br /&gt;
8:BBBB____&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the only way to win for Blue is to cross the board horizontally, whereas the only way for Red to do so is to cross the board verticaly.&lt;br /&gt;
&lt;br /&gt;
Each game of Hex on size n Hex board can be played on a Y board of size 2n or 2n-1 with the rules of Y, player just need to play some stones to &amp;quot;construct&amp;quot; the Hex board.&lt;br /&gt;
&lt;br /&gt;
== The first player wins ==&lt;br /&gt;
In Y the [[strategy-stealing argument]] can be applied. It proves that the second player has no winning strategy. The argument is that if the second player had a winning strategy, then the first player could chose a random first move and then pretend that she is the second player and apply the stratey. An important point is that an extra pawn is not a disadvantage in Y. Y is a complete and perfect information game in wich no draw can be conceived, so there is a winning strategy for one player. The second player has no winning strategy so the first player has one.&lt;br /&gt;
&lt;br /&gt;
== Swap ==&lt;br /&gt;
&lt;br /&gt;
The [[Swap rule]] can be used in Y too, the corner are bad moves to be played so there may well exist average moves to begin with. Further information on [[where to swap (y)|where to swap]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
The game is usually played with the [[swap_rule]]. Alternatively, one can play Double-move Y, also known as [[Master Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.&lt;br /&gt;
&lt;br /&gt;
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following &amp;quot;bent&amp;quot; version. The pieces are placed on the intersections (like in [[Go]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Y93_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
You can find more boards here: [[Printable Y boards]]&lt;br /&gt;
&lt;br /&gt;
Help for [[programming the bent Y board]]&lt;br /&gt;
&lt;br /&gt;
Try this [[Y puzzle]].&lt;br /&gt;
&lt;br /&gt;
== On the web ==&lt;br /&gt;
&lt;br /&gt;
* http://www.gamepuzzles.com/gameofy.htm&lt;br /&gt;
* http://www.gamepuzzles.com/revugy.htm (Games magazine reviews)&lt;br /&gt;
* http://home.flash.net/~markthom/html/the_game_of_y.html&lt;br /&gt;
* http://www.iggamecenter.com/ ('''igGameCenter''' - play &amp;quot;Y&amp;quot; online with other opponents from your iGoogle homepage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Y]]&lt;br /&gt;
[[Category: Theory]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Y</id>
		<title>Y</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Y"/>
				<updated>2011-09-18T10:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original form, it is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board. Y is a kind of generalisation of [[Hex]], perhaps the one the nearest from it, but there are some strategic peculiarities, such as [[corner template]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Y-board-straight.gif]]&lt;br /&gt;
&lt;br /&gt;
== No draws ==&lt;br /&gt;
&lt;br /&gt;
Y cannot end in a draw. That is, once the board is complete there must be one and only one winner.&lt;br /&gt;
&lt;br /&gt;
=== Less than two winners ===&lt;br /&gt;
There cannot be two winners at the same time. If there were, each player would have a region of the board touching all three sides of the triangle as well as the opponent's region. Considering the three sides as regions themselves, this gives a map of five regions, each of which is adjacent to the other four. However, this is impossible, as the graph K5 is non-planar.&lt;br /&gt;
&lt;br /&gt;
=== At least one winner ===&lt;br /&gt;
It can be proved by an algorithm that once a board is complete there is at least one player linking the 3 sides. Let the &amp;quot;state&amp;quot; of a board refer to the answer to the question &amp;quot;Is there at least one winner?&amp;quot; We want to prove that the state of every board is &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''First step'': if there is a pawn group (red for instance) completely surrounded by the opponent (blue for instance) let's consider the board with this pawn group replaced by opponent's pawns (blue ones). The new board has the same status as the older one as the remote group was not winning and the new big (blue) one is winning iff it was in the former board. Also note that there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step until there is no completely surrounded group more (of either color). The board obtained has the same state as the original.&lt;br /&gt;
&lt;br /&gt;
''Second step'': if there is a pawn group surrounded by the opponent and a side, removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
''Third step'': if there is a pawn group surrounded by the opponent and two sides removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
It is quite clear that after applying this algorithm there is no group connected to more than 1 opponent's groups. No group is connected to zero sides and one opponent's group, no group is connected to one side and one opponent's group, no group is connected to two sides and one opponent's group. No group can be connected to 0 1 or 2 sides without connecting an opponent group. Moreover there is at least one group left. Hence this group left is connected to 3 sides.&lt;br /&gt;
&lt;br /&gt;
So the state of the board is &amp;quot;yes&amp;quot;; as it is the same as the state of the beginning board, there was a winner to begin with.&lt;br /&gt;
&lt;br /&gt;
Note that this algorithm ends because the number of different groups is finite.&lt;br /&gt;
&lt;br /&gt;
=== Extension to [[Hex]] ===&lt;br /&gt;
&lt;br /&gt;
The proof above extends to Hex because a Hex game can be seen as a subset of a Y game.&lt;br /&gt;
&lt;br /&gt;
For instance consider the following Y board of size 8. (The star marked hexes are not a part of the board.)&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSS_&lt;br /&gt;
2:SSSSSS__&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_____&lt;br /&gt;
6:SS______&lt;br /&gt;
7:S_______&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can simulate a Hex game of [[size]] 4 on it.&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRRRR&lt;br /&gt;
5:SSSB____&lt;br /&gt;
6:SSBB____&lt;br /&gt;
7:SBBB____&lt;br /&gt;
8:BBBB____&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the only way to win for Blue is to cross the board horizontally, whereas the only way for Red to do so is to cross the board verticaly.&lt;br /&gt;
&lt;br /&gt;
Each game of Hex on size n Hex board can be played on a Y board of size 2n or 2n-1 with the rules of Y, player just need to play some stones to &amp;quot;construct&amp;quot; the Hex board.&lt;br /&gt;
&lt;br /&gt;
== The first player wins ==&lt;br /&gt;
In Y the [[strategy-stealing argument]] can be applied. It proves that the second player has no winning strategy. The argument is that if the second player had a winning strategy, then the first player could chose a random first move and then pretend that she is the second player and apply the stratey. An important point is that an extra pawn is not a disadvantage in Y. Y is a complete and perfect information game in wich no draw can be conceived, so there is a winning strategy for one player. The second player has no winning strategy so the first player has one.&lt;br /&gt;
&lt;br /&gt;
== Swap ==&lt;br /&gt;
&lt;br /&gt;
The [[Swap rule]] can be used in Y too, the corner are bad moves to be played so there may well exist average moves to begin with. Further information on [[where to swap (y)|where to swap]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
The game is usually played with the [[swap_rule]]. Alternatively, one can play Double-move Y, also known as [[Master Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.&lt;br /&gt;
&lt;br /&gt;
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following &amp;quot;bent&amp;quot; version. The pieces are placed on the intersections (like in [[Go]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Y93_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
== Solved? ==&lt;br /&gt;
&lt;br /&gt;
No attempts to solve Y (regular and/or Master Y) for specific board sizes are known. On this small bent board, the game appears to be non-trivial, but should be within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
You can find more boards here: [[Printable Y boards]]&lt;br /&gt;
&lt;br /&gt;
Help for [[programming the bent Y board]]&lt;br /&gt;
&lt;br /&gt;
Try this [[Y puzzle]].&lt;br /&gt;
&lt;br /&gt;
== On the web ==&lt;br /&gt;
&lt;br /&gt;
* http://www.gamepuzzles.com/gameofy.htm&lt;br /&gt;
* http://www.gamepuzzles.com/revugy.htm (Games magazine reviews)&lt;br /&gt;
* http://home.flash.net/~markthom/html/the_game_of_y.html&lt;br /&gt;
* http://www.iggamecenter.com/ ('''igGameCenter''' - play &amp;quot;Y&amp;quot; online with other opponents from your iGoogle homepage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Y]]&lt;br /&gt;
[[Category: Theory]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Y</id>
		<title>Y</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Y"/>
				<updated>2011-09-18T10:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original form, it is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board. Y is a kind of generalisation of [[Hex]], perhaps the one the nearest from it, but there are some strategic peculiarities, such as [[corner template]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Y-board-straight.gif]]&lt;br /&gt;
&lt;br /&gt;
== No draws ==&lt;br /&gt;
&lt;br /&gt;
Y cannot end in a draw. That is, once the board is complete there must be one and only one winner.&lt;br /&gt;
&lt;br /&gt;
=== Less than two winners ===&lt;br /&gt;
There cannot be two winners at the same time. If there were, each player would have a region of the board touching all three sides of the triangle as well as the opponent's region. Considering the three sides as regions themselves, this gives a map of five regions, each of which is adjacent to the other four. However, this is impossible, as the graph K5 is non-planar.&lt;br /&gt;
&lt;br /&gt;
=== At least one winner ===&lt;br /&gt;
It can be proved by an algorithm that once a board is complete there is at least one player linking the 3 sides. Let the &amp;quot;state&amp;quot; of a board refer to the answer to the question &amp;quot;Is there at least one winner?&amp;quot; We want to prove that the state of every board is &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''First step'': if there is a pawn group (red for instance) completely surrounded by the opponent (blue for instance) let's consider the board with this pawn group replaced by opponent's pawns (blue ones). The new board has the same status as the older one as the remote group was not winning and the new big (blue) one is winning iff it was in the former board. Also note that there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step until there is no completely surrounded group more (of either color). The board obtained has the same state as the original.&lt;br /&gt;
&lt;br /&gt;
''Second step'': if there is a pawn group surrounded by the opponent and a side, removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
''Third step'': if there is a pawn group surrounded by the opponent and two sides removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
It is quite clear that after applying this algorithm there is no group connected to more than 1 opponent's groups. No group is connected to zero sides and one opponent's group, no group is connected to one side and one opponent's group, no group is connected to two sides and one opponent's group. No group can be connected to 0 1 or 2 sides without connecting an opponent group. Moreover there is at least one group left. Hence this group left is connected to 3 sides.&lt;br /&gt;
&lt;br /&gt;
So the state of the board is &amp;quot;yes&amp;quot;; as it is the same as the state of the beginning board, there was a winner to begin with.&lt;br /&gt;
&lt;br /&gt;
Note that this algorithm ends because the number of different groups is finite.&lt;br /&gt;
&lt;br /&gt;
=== Extension to [[Hex]] ===&lt;br /&gt;
&lt;br /&gt;
The proof above extends to Hex because a Hex game can be seen as a subset of a Y game.&lt;br /&gt;
&lt;br /&gt;
For instance consider the following Y board of size 8. (The star marked hexes are not a part of the board.)&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSS_&lt;br /&gt;
2:SSSSSS__&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_____&lt;br /&gt;
6:SS______&lt;br /&gt;
7:S_______&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can simulate a Hex game of [[size]] 4 on it.&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRRRR&lt;br /&gt;
5:SSSB____&lt;br /&gt;
6:SSBB____&lt;br /&gt;
7:SBBB____&lt;br /&gt;
8:BBBB____&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the only way to win for Blue is to cross the board horizontally, whereas the only way for Red to do so is to cross the board verticaly.&lt;br /&gt;
&lt;br /&gt;
Each game of Hex on size n Hex board can be played on a Y board of size 2n or 2n-1 with the rules of Y, player just need to play some stones to &amp;quot;construct&amp;quot; the Hex board.&lt;br /&gt;
&lt;br /&gt;
== The first player wins ==&lt;br /&gt;
In Y the [[strategy-stealing argument]] can be applied. It proves that the second player has no winning strategy. The argument is that if the second player had a winning strategy, then the first player could chose a random first move and then pretend that she is the second player and apply the stratey. An important point is that an extra pawn is not a disadvantage in Y. Y is a complete and perfect information game in wich no draw can be conceived, so there is a winning strategy for one player. The second player has no winning strategy so the first player has one.&lt;br /&gt;
&lt;br /&gt;
== Swap ==&lt;br /&gt;
&lt;br /&gt;
The [[Swap rule]] can be used in Y too, the corner are bad moves to be played so there may well exist average moves to begin with. Further information on [[where to swap (y)|where to swap]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
The game is usually played with the [[swap_rule]]. Alternatively, one can play Double-move Y, also known as [[Master Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.&lt;br /&gt;
&lt;br /&gt;
The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following &amp;quot;bent&amp;quot; version. The pieces are placed on the intersections (like in [[Go]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Y93_bent.gif]]&lt;br /&gt;
&lt;br /&gt;
== Solved?&lt;br /&gt;
&lt;br /&gt;
No attempts to solve Y (regular and/or Master Y) for specific board sizes are known. On this small bent board, the game appears to be non-trivial, but should be within reach for computers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Y27-bent.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
You can find more boards here: [[Printable Y boards]]&lt;br /&gt;
&lt;br /&gt;
Help for [[programming the bent Y board]]&lt;br /&gt;
&lt;br /&gt;
Try this [[Y puzzle]].&lt;br /&gt;
&lt;br /&gt;
== On the web ==&lt;br /&gt;
&lt;br /&gt;
* http://www.gamepuzzles.com/gameofy.htm&lt;br /&gt;
* http://www.gamepuzzles.com/revugy.htm (Games magazine reviews)&lt;br /&gt;
* http://home.flash.net/~markthom/html/the_game_of_y.html&lt;br /&gt;
* http://www.iggamecenter.com/ ('''igGameCenter''' - play &amp;quot;Y&amp;quot; online with other opponents from your iGoogle homepage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Y]]&lt;br /&gt;
[[Category: Theory]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

	<entry>
		<id>https://www.hexwiki.net/index.php/Y</id>
		<title>Y</title>
		<link rel="alternate" type="text/html" href="https://www.hexwiki.net/index.php/Y"/>
				<updated>2011-09-18T09:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zamunda: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original form, it is played on a [[triangular grid of hexagons]]. There are two [[Player (general)|players]], who have one colour each, and a move consists of placing a piece of your colour in one of the hexagons on the board. The winner is the first player to complete a [[chain]] connecting all three sides of the board. Y is a kind of generalisation of [[Hex]], perhaps the one the nearest from it, but there are some strategic peculiarities, such as [[corner template]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Y-board-straight.gif]]&lt;br /&gt;
&lt;br /&gt;
== No draws ==&lt;br /&gt;
&lt;br /&gt;
Y cannot end in a draw. That is, once the board is complete there must be one and only one winner.&lt;br /&gt;
&lt;br /&gt;
=== Less than two winners ===&lt;br /&gt;
There cannot be two winners at the same time. If there were, each player would have a region of the board touching all three sides of the triangle as well as the opponent's region. Considering the three sides as regions themselves, this gives a map of five regions, each of which is adjacent to the other four. However, this is impossible, as the graph K5 is non-planar.&lt;br /&gt;
&lt;br /&gt;
=== At least one winner ===&lt;br /&gt;
It can be proved by an algorithm that once a board is complete there is at least one player linking the 3 sides. Let the &amp;quot;state&amp;quot; of a board refer to the answer to the question &amp;quot;Is there at least one winner?&amp;quot; We want to prove that the state of every board is &amp;quot;Yes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''First step'': if there is a pawn group (red for instance) completely surrounded by the opponent (blue for instance) let's consider the board with this pawn group replaced by opponent's pawns (blue ones). The new board has the same status as the older one as the remote group was not winning and the new big (blue) one is winning iff it was in the former board. Also note that there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step until there is no completely surrounded group more (of either color). The board obtained has the same state as the original.&lt;br /&gt;
&lt;br /&gt;
''Second step'': if there is a pawn group surrounded by the opponent and a side, removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
''Third step'': if there is a pawn group surrounded by the opponent and two sides removing it does not change the state of the board (for similar reasons as in step 1) and there is still at least one group left.&lt;br /&gt;
&lt;br /&gt;
Repeat this step.&lt;br /&gt;
&lt;br /&gt;
It is quite clear that after applying this algorithm there is no group connected to more than 1 opponent's groups. No group is connected to zero sides and one opponent's group, no group is connected to one side and one opponent's group, no group is connected to two sides and one opponent's group. No group can be connected to 0 1 or 2 sides without connecting an opponent group. Moreover there is at least one group left. Hence this group left is connected to 3 sides.&lt;br /&gt;
&lt;br /&gt;
So the state of the board is &amp;quot;yes&amp;quot;; as it is the same as the state of the beginning board, there was a winner to begin with.&lt;br /&gt;
&lt;br /&gt;
Note that this algorithm ends because the number of different groups is finite.&lt;br /&gt;
&lt;br /&gt;
=== Extension to [[Hex]] ===&lt;br /&gt;
&lt;br /&gt;
The proof above extends to Hex because a Hex game can be seen as a subset of a Y game.&lt;br /&gt;
&lt;br /&gt;
For instance consider the following Y board of size 8. (The star marked hexes are not a part of the board.)&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSS_&lt;br /&gt;
2:SSSSSS__&lt;br /&gt;
3:SSSSS___&lt;br /&gt;
4:SSSS____&lt;br /&gt;
5:SSS_____&lt;br /&gt;
6:SS______&lt;br /&gt;
7:S_______&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can simulate a Hex game of [[size]] 4 on it.&lt;br /&gt;
&amp;lt;hex&amp;gt; C8 R8&lt;br /&gt;
1:SSSSSSSR&lt;br /&gt;
2:SSSSSSRR&lt;br /&gt;
3:SSSSSRRR&lt;br /&gt;
4:SSSSRRRR&lt;br /&gt;
5:SSSB____&lt;br /&gt;
6:SSBB____&lt;br /&gt;
7:SBBB____&lt;br /&gt;
8:BBBB____&amp;lt;/hex&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the only way to win for Blue is to cross the board horizontally, whereas the only way for Red to do so is to cross the board verticaly.&lt;br /&gt;
&lt;br /&gt;
Each game of Hex on size n Hex board can be played on a Y board of size 2n or 2n-1 with the rules of Y, player just need to play some stones to &amp;quot;construct&amp;quot; the Hex board.&lt;br /&gt;
&lt;br /&gt;
== The first player wins ==&lt;br /&gt;
In Y the [[strategy-stealing argument]] can be applied. It proves that the second player has no winning strategy. The argument is that if the second player had a winning strategy, then the first player could chose a random first move and then pretend that she is the second player and apply the stratey. An important point is that an extra pawn is not a disadvantage in Y. Y is a complete and perfect information game in wich no draw can be conceived, so there is a winning strategy for one player. The second player has no winning strategy so the first player has one.&lt;br /&gt;
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== Swap ==&lt;br /&gt;
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The [[Swap rule]] can be used in Y too, the corner are bad moves to be played so there may well exist average moves to begin with. Further information on [[where to swap (y)|where to swap]].&lt;br /&gt;
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== Variations ==&lt;br /&gt;
The game is usually played with the [[swap_rule]]. Alternatively, one can play Double-move Y, also known as [[Master Y]]: The first player places one piece on the board, and each subsequent move consists of placing two pieces on the board. This is a pretty challenging variant, even on small boards.&lt;br /&gt;
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The inventors tried out a number of alternative playing grids, and eventually concluded that the most suitable one is the following &amp;quot;bent&amp;quot; version. The pieces are placed on the intersections (like in [[Go]]).&lt;br /&gt;
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[[Image:Y93_bent.gif]]&lt;br /&gt;
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== See also ==&lt;br /&gt;
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You can find more boards here: [[Printable Y boards]]&lt;br /&gt;
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Help for [[programming the bent Y board]]&lt;br /&gt;
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Try this [[Y puzzle]].&lt;br /&gt;
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== On the web ==&lt;br /&gt;
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* http://www.gamepuzzles.com/gameofy.htm&lt;br /&gt;
* http://www.gamepuzzles.com/revugy.htm (Games magazine reviews)&lt;br /&gt;
* http://home.flash.net/~markthom/html/the_game_of_y.html&lt;br /&gt;
* http://www.iggamecenter.com/ ('''igGameCenter''' - play &amp;quot;Y&amp;quot; online with other opponents from your iGoogle homepage)&lt;br /&gt;
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[[Category: Y]]&lt;br /&gt;
[[Category: Theory]]&lt;/div&gt;</summary>
		<author><name>Zamunda</name></author>	</entry>

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