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  • ...between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942. Several others have been created :The original connection game. Played on a [[Printable boards|rhombic hex grid]].
    2 KB (325 words) - 04:10, 30 May 2023
  • == Game information == The following is an annotated transcript of a Hex game. Follow along
    5 KB (985 words) - 00:28, 9 February 2022
  • 1 KB (265 words) - 16:27, 1 January 2023
  • Note: this game record has errors. For example, i9 is played twice, first by Red and then b
    3 KB (612 words) - 02:10, 18 August 2022
  • 927 B (193 words) - 16:31, 1 January 2023
  • 3 KB (753 words) - 16:39, 1 January 2023
  • 2 KB (537 words) - 16:43, 1 January 2023
  • 711 B (136 words) - 16:23, 1 January 2023
  • == Game record == The game record originally stated 12. j7, but that must have been a typo since Red p
    1 KB (247 words) - 16:56, 1 January 2023
  • 942 B (221 words) - 16:51, 1 January 2023
  • 867 B (167 words) - 16:54, 1 January 2023
  • .... It's a text-only, tree-based format that was originally designed for the game of [[Go]], but has been adapted for a number of other games including Hex. ...be used for many kinds of tree-like data and is not necessarily limited to game trees.
    16 KB (2,720 words) - 14:16, 8 January 2023
  • 28 B (3 words) - 11:51, 3 December 2007
  • Board Game Arena ([https://www.boardgamearena.com www.boardgamearena.com]), often abbr Currently, Board Game Arena is the most popular [[online playing|site]] for playing real-time Hex
    4 KB (629 words) - 04:08, 20 December 2023
  • ''This page is about the combinatorial game theory of Hex. For combinatorial game theory in general, see [https://en.wikipedia.org/wiki/Combinatorial_game_th ...s of the Hex board), and each component analyzed separately. Combinatorial game theory can be used to reason about such concepts as [[domination]], reversi
    23 KB (4,007 words) - 00:18, 12 May 2024

Page text matches

  • ...6) was a Danish poet, mathematician, and designer, and the inventor of the game of [[Hex]]. He is widely known for his contributions to both the literary a
    1 KB (190 words) - 00:10, 2 May 2023
  • When playing a [[handicap]] game on a small board, a common strategy to defend against the center opening is
    2 KB (372 words) - 03:58, 13 September 2021
  • The '''bottleneck''' is a strategic formation in the game of Hex where one player blocks the opponent's progress by occupying key pos ...and counter bottleneck formations is an important aspect of mastering the game of Hex.
    1 KB (245 words) - 02:30, 10 May 2024
  • ...Politiken] on 26 December [http://en.wikipedia.org/wiki/1942 1942] but the game was introduced to an association of math students at The University of Cope ...to [[Martin Gardner]], some of the Princeton students also referred to the game as "John", because it was often played on the hexagonal tiles of bathroom f
    5 KB (805 words) - 04:10, 30 May 2023
  • ...ue. Whichever player ends up being Blue makes the second move and then the game continues as usual. ...ayer]] has a considerable advantage. The swap rule was devised to make the game more even. Namely, if the first player plays a move that is too strong, the
    9 KB (1,588 words) - 14:53, 18 November 2023
  • However, playing c2 in this stage of the game is a losing move because Blue can play f2 or e2. (Previously this page stat Now Blue cannot block Red's connection. A further development game could be: d2, c3, d3, b5 and Red makes a double [[Bridge|bridge]], connecti
    2 KB (379 words) - 03:58, 18 December 2020
  • ...rallel edges having the same color. The board is empty at the start of the game. On the left you can see an empty Hex board. ...en their designated edges (red for one player and blue for the other). The game is guaranteed to end with a winner as it is impossible for one player to su
    2 KB (313 words) - 14:01, 20 January 2023
  • : Offered on [http://en.boardgamearena.com Board Game Arena]. : Offered on [http://en.boardgamearena.com Board Game Arena].
    1 KB (194 words) - 20:54, 28 December 2020
  • ...nd abbreviations, making it possible to convey very exactly some common in-game messages. : an invitation to a game
    795 B (120 words) - 23:26, 30 December 2007
  • [[Hex]] is a two player [[Wikipedia:Board_game|board game]] played on an ''n × n'' grid of [[hexagon]]s. ...e by forcing the first player to make a move that leads to a roughly equal game. If the first player makes a very strong opening move, the second player wi
    15 KB (2,693 words) - 23:24, 12 October 2022
  • The ICGA organises a yearly tournament for all game engines in many games, including [[Hex]].
    1,014 B (128 words) - 15:23, 26 July 2021
  • ...ed from the game — that is, it cannot have any effect on the rest of the game regardless of the rest of the position. Notice that any red path through c
    1 KB (230 words) - 01:47, 12 September 2021
  • ...xpect that the bridge may become important later in the game. Later in the game, it may turn out that the bridge is no longer important to the opponent's c
    6 KB (1,139 words) - 15:33, 7 October 2023
  • ...a.org/wiki/Minimax minimax computer algorithm] that is used to explore the game tree and select a move.
    5 KB (895 words) - 02:18, 5 October 2023
  • ...omist and mathematician who made significant contributions to the field of game theory, the study of strategic decision making. He is best known for his wo ...nd a friend of [[Piet Hein]]. Therefore, Nash may have been exposed to the game, perhaps without realizing it. See [[History of Hex]] for more details.
    2 KB (380 words) - 02:55, 21 April 2023
  • ...] (the [[ladder handling|attacker]]) to connect the ladder and [[win]] the game. Red can keep [[ladder handling|pushing]] the ladder, forcing [[Blue (playe ...ion can be used to escape Red's third row ladder and enable Red to win the game.
    4 KB (815 words) - 02:00, 8 January 2023
  • ...of bridges and adjacent moves is common. Here is an example from an actual game. Red to move.
    14 KB (2,655 words) - 12:53, 27 April 2024
  • Every game is a fight over [[Advantage|control]] of the board. Control is often gained
    1 KB (165 words) - 22:55, 18 January 2024
  • ...rom the game — that is, it cannot have any effect on the rest of the game regardless of the rest of the position. ...escape''' which allows Red to jump a move ahead of the ladder and win the game. The piece at h2 is called the "[[escape piece]]." Red should now play alon
    26 KB (4,694 words) - 01:56, 18 May 2022
  • The game is won when there's a path between opposite sides of the board. The player In this game [[Red]] has built a path between the top and the bottom (which are both red
    563 B (126 words) - 22:05, 28 December 2020
  • ...ieces of their colour on the intersections on the board. The object of the game is to get the largest territory.
    648 B (106 words) - 16:05, 22 August 2015
  • A '''local move''' in the game of [[Hex]] is a move that is aimed at restoring the [[virtual connection|co
    1 KB (255 words) - 02:46, 23 January 2023
  • Is there a number ''m'' such that the game on the board of width ''m'' designed as follows, with Blue's turn to play,
    2 KB (369 words) - 21:45, 28 December 2020
  • ...trategy''' refers to a player's plan of action for playing and winning the game. ...] (used with permission) provides some examples of "how to think" during a game.
    3 KB (429 words) - 00:43, 8 May 2023
  • ...ates from Tom Ace (player [[User:Tom239|Tom239]]), who devised it during a game against dj11, on 15 December 2002 on [[Playsite]]. This was not its first u === In a game ===
    10 KB (1,985 words) - 21:44, 20 April 2024
  • ...first few moves of the game. For this reason, both players often start the game by trying to [[corner move|occupy corners]]. When a player places an outpos
    3 KB (465 words) - 02:51, 8 January 2023
  • ...e) an advantage at the start of the game. The point of this is to make the game more even, so that it will be challenging for both players. ...g the weaker player a certain number of free moves at the beginning of the game. By selectively using the swap rule, the handicap can be given in increment
    11 KB (1,806 words) - 03:07, 5 April 2023
  • ...perspectives of the players. However, typically the first two moves of the game are considered part of the opening.
    2 KB (325 words) - 18:04, 19 March 2023
  • ...ken [[chain]] between their two sides. Hex is classified as a [[Connection game]]. Hex is a game of deep [[Wikipedia:Computational_complexity_theory|complexity]] and its co
    861 B (134 words) - 14:22, 29 March 2017
  • In the game of Hex, a '''group''' is a set of interconnected [[stone]]s that are owned
    1 KB (190 words) - 23:41, 14 February 2024
  • In the following game, [[Red (player)|Red]] needs a [[ladder escape]] to the bottom [[ladder]]:
    4 KB (815 words) - 02:07, 9 May 2024
  • ...between some parts of the [[Board (general)|board]]. The first connection game was [[Hex]], which was invented in 1942. Several others have been created :The original connection game. Played on a [[Printable boards|rhombic hex grid]].
    2 KB (325 words) - 04:10, 30 May 2023
  • ...ed on a hexagonal grid of hexagons, as in the figure. The objective of the game is to create either a [[chain]] connecting three non-adjacent sides (a "Y") ...a white line. If a player achieves the opponent's objective, they lose the game. That is, if Black creates a line without at the same time creating a Y, Wh
    1 KB (259 words) - 03:28, 5 February 2023
  • ...certainty. Whether this makes Hex a [[why did you start playing Hex|better game]] is of course debatable, but many find this attribute charming. ...move under optimal play. This follows from the fact that Hex is a monotone game: a position with additional pieces of a player's color is always at least a
    10 KB (1,742 words) - 02:23, 14 May 2024
  • ...[[Chess]], [[Twixt]], [[Havannah]], Reversi, Dvonn, Amazons, Golem's word game, Four in a row, Gomoku, Street Soccer and Dots and Boxes. ...n the tournament type. The tournament types are ch, cv, mc, ld and ut. The game variants for hex are HEX11, DEFAULT (means board size 13), HEX15, HEX19.
    5 KB (690 words) - 21:31, 8 March 2023
  • Now back to the game; after my minimax move d5, I can safely meet c7 with e6. Yielding In fact, the c7, e6 sequence occurred in the actual game. I eventually won after a close, hard-fought battle.
    31 KB (5,861 words) - 00:58, 9 February 2022
  • == Game information == The following is an annotated transcript of a Hex game. Follow along
    5 KB (985 words) - 00:28, 9 February 2022
  • *Game menu / Computer plays / "Black" or "White" or "Both"
    2 KB (321 words) - 17:29, 11 February 2023
  • By [[David J Bush]]. Taken from a game on [[Playsite]] in 2003. Red to play and win. Designed by ''Door1'', helped by ''David J Bush''. Inspired by a game on [[Kurnik]] in May 2005. Blue to play and win.
    5 KB (1,001 words) - 12:23, 5 January 2024
  • ...e opponent may be randomly filled. This happens because the outcome of the game does not depend on it at all. === First example game ===
    13 KB (2,546 words) - 02:17, 9 May 2023
  • Y
    The game of Y is a [[connection game]] invented by [[Craige Schenstead]] and [[Charles Titus]]. In its original ...oof above extends to Hex because a Hex game can be seen as a subset of a Y game.
    6 KB (1,030 words) - 22:25, 28 December 2020
  • * For corresponding information on the game of Y, please visit [[Where to swap (y)]].
    4 KB (639 words) - 14:54, 18 November 2023
  • ...ate [[Elo rating|Elo]] level. The Elo ratings follow the system of [[Board Game Arena]], and are calibrated so that beginners are at level 0-100, and the s
    3 KB (567 words) - 22:56, 18 February 2023
  • | [https://play.google.com/store/apps/details?id=com.game.hex Hex] || Android || By Five Factorial, released in January 2017. It uses ...ks well as a front-end to [[MoHex]]. HexGui can read and write the [[Smart Game Format]]. An up-to-date version of HexGui is available from [https://github
    5 KB (756 words) - 02:08, 10 February 2024
  • ...'''draw''', i.e., there is always a winner. This makes Hex a more decisive game than, say, chess, where 55-70 percent of games between highly-ranked player ...ww.cs.ualberta.ca/~javhar/hex/hex-yproof.html elegant proof] using the [[Y|game of Y]].
    3 KB (508 words) - 04:09, 30 May 2023
  • * [[Board Game Arena]] supports real-time as well as turn-based play * [[Kurnik|PlayOK (Kurnik)]] for real-time play with rankings, game records, tournaments
    2 KB (320 words) - 03:52, 15 March 2024
  • Welcome to HexWiki, the comprehensive resource dedicated to the board game of [[Hex]]. ...c elements]], it has captivated a growing audience of players who find the game both challenging and engaging.
    2 KB (267 words) - 23:01, 18 February 2023
  • * Tom Ace's golem2eps tool for creating EPS files from a [[Smart Game Format|SGF]] file: http://www.minortriad.com/golem2eps.html
    1 KB (196 words) - 02:04, 23 January 2023
  • ...eaches a point where one of the players can win by a pairing strategy, the game can be considered to be won by that player (unless the player is so weak th
    5 KB (918 words) - 00:52, 15 February 2022
  • * 11x11/14x14 at [https://www.thegamecrafter.com/games/hex The Game Crafter]. ...mazon] has a board called "Hexus" by [https://www.brybelly.com/Hexus-Board-Game Brybelly]. It is 11x11 and appears to be plywood.
    2 KB (370 words) - 05:28, 13 January 2024
  • ...em2eps] using as input a [[Smart Game Format|SGF]] file of a blank [[Hex]] game you can get a superb board of any size desired in EPS (as vector graphics).
    2 KB (329 words) - 21:56, 28 December 2020
  • Back to the game of Y: [[Y]]
    198 B (33 words) - 01:08, 14 December 2007
  • Back to the game of Y: [[Y]]
    240 B (44 words) - 01:08, 14 December 2007
  • ...draws in this game, and there are also no "races" (unlike Chameleon). This game is nearly identical to Hex. If I recall correctly, it has been invented by ...as a winning strategy on any empty NxN board if and only if N is even. The game seems quite interesting when played on small boards (like 8x8) and with the
    7 KB (1,237 words) - 17:18, 7 May 2023
  • Note: this game record has errors. For example, i9 is played twice, first by Red and then b
    3 KB (612 words) - 02:10, 18 August 2022
  • == Game record == The game record originally stated 12. j7, but that must have been a typo since Red p
    1 KB (247 words) - 16:56, 1 January 2023
  • Early reports indicate that in strategy, the game is somewhat similar to [[Variants_using_the_same_equipment#1-2-2_Hex|1-2-2
    1 KB (135 words) - 16:26, 7 May 2023
  • * http://boardspace.net/hex/hex-viewer.shtml — Hex game archives at Boardspace * http://boardspace.net/cgi-bin/boardspace_rankings.cgi?game=H — Hex player rankings at Boardspace
    719 B (106 words) - 03:22, 26 July 2021
  • In 2003, before Poland's almost total dominance in the game of Hex,<BR>a <td>[http://www.littlegolem.net/jsp/game/game.jsp?gid=104574 0\1]</td>
    19 KB (2,916 words) - 23:20, 31 January 2008
  • '''TwixT''' is a [[connection game]] invented by [[Alex Randolph]]. It is played on board with a 24&times;24 g ...(This "one-move equalization" was added by Randolph after 3M published his game. It is present in the Schmidt Spiele edition and all later editions.)
    2 KB (306 words) - 18:31, 27 November 2007
  • ==<HR>[http://www.littlegolem.net/jsp/game/game.jsp?gid=605388 Game 605388: György - Klaus]<BR>== ==<HR>[http://www.littlegolem.net/jsp/game/game.jsp?gid=605389 Game 605389: Klaus - Alan]<BR>==
    21 KB (3,875 words) - 14:30, 18 April 2008
  • .... It's a text-only, tree-based format that was originally designed for the game of [[Go]], but has been adapted for a number of other games including Hex. ...be used for many kinds of tree-like data and is not necessarily limited to game trees.
    16 KB (2,720 words) - 14:16, 8 January 2023
  • ...then the winner of the game is determined, because we can simply play the game to the end, using each player's strategy. Instead of strategies for the whole game (starting from the empty board), we can also consider strategies for specif
    5 KB (901 words) - 01:06, 12 September 2021
  • ==<HR>[http://www.littlegolem.net/jsp/game/game.jsp?gid=667520 Game 667520: Klaus - György]<BR>== ==<HR>[http://www.littlegolem.net/jsp/game/game.jsp?gid=667521 Game 667521: György - Alan]<BR>==
    23 KB (4,233 words) - 14:30, 18 April 2008
  • ! Game !! Date !! Commented by !! Intended audience | [[V vs. H game 1|Vertical vs. Horizontal]] || ca. 1994|| David Boll || ---
    1 KB (195 words) - 01:01, 9 February 2022
  • * Swapping colors, usually only legal as the second move of a game. * Swapping pieces, usually only legal as the second move of a game.
    584 B (99 words) - 15:09, 17 November 2012
  • ...terrestrial. If ever we find an extraterrestrial civilization that plays a game that we also play, it will be Go, without any doubt.''
    2 KB (285 words) - 04:31, 26 July 2021
  • == Game information == [[Category: game record]]
    1 KB (298 words) - 00:57, 12 December 2023
  • ...ce: From [http://www.littlegolem.net/jsp/game/game.jsp?gid=137809&nmove=30 game #137809] at [[Little Golem]], after move 30. k3.
    574 B (115 words) - 17:50, 25 April 2023
  • == Game information == This game of mine illustrates non-parallel mini-max moves. I was the vertical player
    6 KB (1,061 words) - 00:31, 9 February 2022
  • #REDIRECT [[smart Game Format]]
    31 B (4 words) - 01:52, 17 December 2007
  • ...nbroken sequence of adjacent pieces of the same color. In order to win the game of Hex, a player must construct a chain connecting her two edges.
    1 KB (223 words) - 21:09, 5 July 2020
  • Hex is a game that was invented by mathematicians and has simple [[rules]], making it rel ...shelevich-01.pdf The Game of Hex: An Automatic Theorem Proving Approach to Game Programming]. See paragraphs 2 and 3 for the first Hex playing machine.
    2 KB (363 words) - 23:36, 25 January 2023
  • ...nching factor decreases by one with each move. At the beginning of a 13x13 game, the branching factor is 169. The branching factor of a game can provide an estimate of how efficient a brute-force computer algorithm w
    1 KB (203 words) - 23:47, 25 January 2023
  • ...-5668637-5984658?v=glance&s=books&n=507846 A Beautiful Mind] I thought the game may be interesting. ...anted to improve my rating, then I found the simplicity and concept of the game very appealing
    3 KB (562 words) - 18:20, 30 December 2022
  • === A game of skill and wit === I know a game of skill and wit<br>
    1 KB (203 words) - 00:11, 2 May 2023
  • ...0/AAAI00-029.pdf The Game of Hex: An Automatic Theorem Proving Approach to Game Programming]. In Proceedings of the 17th National Conference on Artificial
    8 KB (1,312 words) - 19:01, 7 October 2023
  • ...s a response in order to get more time on their clock without changing the game situation. This is risky, though, as the opponent could potentially find a
    3 KB (503 words) - 23:36, 28 August 2022
  • ...re, Blue has a virtual connection between their two edges, and has won the game. The carrier of the virtual connection is shown in gray.
    3 KB (517 words) - 15:25, 1 October 2023
  • A dead cell is a cell whose colour does not affect the outcome of the game. More formally, in a given Hex position, a cell is ''dead'' if for every wa Because the colour does not affect the result of the game, dead cells can be treated as if they contained a blue piece or a red piece
    5 KB (925 words) - 16:30, 25 May 2023
  • ...ated]] cells with the article '''Dead Cell Analysis in Hex and the Shannon Game'''.
    765 B (112 words) - 19:21, 28 December 2020
  • ...ection game]] created by [[Christian Freeling]]. It can be played on many game sites, including [[Little Golem]] and [[igGameCenter]]. The game is played on a hexagonal board of hexagons. The base-8 and base-10 boards
    2 KB (392 words) - 04:31, 12 July 2021
  • ...tly no relation to the [[Hexy|Windows app]] of the same name) is a [[Hex]] game implementation by Sean Heber and Greg Nichols. It was released in November ...escription of the strength of, or algorithms used by, the AI, although the game's credits screen thanks [[Jack van Rijswijck]], Arthur Vause, [[Vadim Anshe
    1 KB (162 words) - 17:26, 26 December 2019
  • '''Bridg-It''', also known as '''Gale''', is a connection game, similar to [[Hex]]. It was invented by the mathematician [[David Gale]], a The game is played on a square board.
    6 KB (1,060 words) - 04:11, 30 May 2023
  • ...mal play from both players, the board will be completely filled before the game is over. Which are the two opening moves?
    1 KB (178 words) - 04:08, 18 December 2020
  • ...e] against the user Ypercube. The students, who were playing as Red in one game and Blue in the other, appear to have initially used a [[copy-cat strategy] == Game information ==
    10 KB (1,993 words) - 14:36, 11 May 2023
  • ...Making the Right Connections" is a valuable resource for understanding the game of [[Hex]], written by Cameron Browne and published in 2000. The book cover ...ers valuable insights and is a worthwhile read for those interested in the game of Hex.
    1 KB (187 words) - 00:07, 24 January 2023
  • '''igGameCenter''' is a special on-line game gadget that allows playing abstract board games with other opponents in rea
    1 KB (168 words) - 21:44, 22 August 2015
  • ...tion by [[Broderick Arneson]] to display a Hex game board, keep track of a game tree (a sequence of moves with variations), load and save games, attach a H
    1,015 B (159 words) - 20:45, 28 December 2020
  • ...ex_book/hexstrat.html Hex: A Strategy Guide]. Online book with interactive game boards, 2019.
    1 KB (136 words) - 02:23, 14 May 2024
  • ...lue identify the only possible winning move. Blue will play e5 and win the game. Therefore Blue has no winning moves at all and is losing the game.
    14 KB (2,723 words) - 01:16, 4 October 2023
  • == Game information == * Location: [[Little Golem]], game [http://www.littlegolem.net/jsp/game/game.jsp?gid=1241590 1241590] in championship 25.2.2
    4 KB (594 words) - 01:55, 18 May 2022
  • == Game information == * Location: [[Little Golem]], game [http://www.littlegolem.net/jsp/game/game.jsp?gid=1241576 1241576] in championship 25.2.2
    6 KB (1,314 words) - 01:16, 9 February 2022
  • == Game information == * Location: [[Little Golem]], game [http://www.littlegolem.net/jsp/game/game.jsp?gid=1252463 1252463] in July 2010 [[monthly cup]] group 2.1
    13 KB (2,704 words) - 02:27, 11 May 2023
  • ...yan Hayward]]'s supervision. His thesis title was "Playing and Solving the Game of Hex". ...ps://webdocs.cs.ualberta.ca/~hayward/theses/ph.pdf Playing and Solving the Game of Hex]. Ph.D. thesis, Department of Computer Science, University of Albert
    602 B (92 words) - 02:33, 10 May 2023
  • Some plain text notes to myself about the game: http://www.littlegolem.net/jsp/game/game.jsp?gid=1252454
    3 KB (721 words) - 15:10, 17 November 2012
  • == Game information == * Location: [[Little Golem]], game [http://www.littlegolem.net/jsp/game/game.jsp?gid=1401976] in championship 28.1.1
    6 KB (1,272 words) - 02:24, 11 May 2023
  • ...oup at the '''University of Alberta''' is well known for its research into game playing programs. This wiki currently has articles on the following resear
    479 B (66 words) - 21:46, 21 August 2015
  • ...ight be some useful info to ponder upon. Just don't complain to me if your game is lost because you followed any of my advice. ...ble shows the nine most common answers sorted by their rate of winning the game in the end. Ideas what to play and not to play as third move are collected
    15 KB (2,554 words) - 21:23, 28 December 2020
  • Hex is a game of connections. From here on I will, when discussing blocks and connections ...n fact solid connections if invading these does not have any effect in the game. In these cases you can fill in the gaps with stones and still have an equi
    14 KB (2,557 words) - 20:29, 11 September 2021
  • ...nd that Hex on a 9×7 board is a rather fair game, when Blue may start the game with two stones at once. ...used for specifying board sizes in the [[GTP]] protocol and in the [[Smart Game Format|SGF]] file format.
    7 KB (974 words) - 14:39, 25 January 2023
  • The game of Hex is played on a board made out of hexagons, which are called "hexes" At the beginning of the game, all the hexes are empty; players then take it in turns to put their [[piec
    803 B (146 words) - 20:46, 28 December 2020
  • ...layers in a game of Hex has a collection of pieces at the beginning of the game; on this site one player has red pieces and the other blue. The players tak On this Wiki, pieces are shown as red or blue circles. For example in this game
    911 B (183 words) - 21:31, 28 December 2020
  • then in reality the game could look like this,
    123 KB (22,870 words) - 19:37, 2 April 2024
  • The term "peep" is borrowed from the game of Go. Another term for peep, also borrowed from Go but less frequently use The only winning move for Red is the peep at d6. If Red misses it, the game proceeds as follows and Blue wins:
    8 KB (1,413 words) - 00:27, 16 August 2022
  • ...oard than the opponent's last move. The term "tenuki" is borrowed from the game of Go, where it is used to describe a similar strategy.
    2 KB (309 words) - 04:06, 23 January 2023
  • The word "joseki" is borrowed from the game of Go because of the strong analogy between Hex and Go corner play. There a ...aforementioned corner, so instead, player B counterplays in the corner. A game progresses in this manner: player B counterplays, player A holds on to her
    10 KB (1,802 words) - 20:09, 9 March 2024
  • Hex was invented/discovered by Pete Hein. It a connectivity game, introduced the game in one of his Mathematical Recreations column,
    15 KB (2,732 words) - 19:08, 28 December 2020
  • ...use is to separate front-end software, which provides graphical display of game boards, from back-end software, which implements a Hex strategy engine. The | Determine the winner of a completed game. One player must have a solid chain connecting their two edges. The respons
    6 KB (848 words) - 00:23, 25 March 2022
  • ...are no universally agreed upon conventions for Hex, and different people, game sites, books, and computer programs sometimes use different conventions. ...e game board. When the game is played remotely, for example on an internet game server or over email, it is in principle possible for the two players to fo
    11 KB (1,867 words) - 17:44, 4 February 2024
  • In game theory, a move ''dominates'' another move if it is at least as good. In Hex ...efficiently]], i.e., that minimize the number of remaining moves until the game is won.
    21 KB (3,995 words) - 22:37, 18 November 2023
  • Hex is a game between two players. The player who goes first is typically called "Red". O
    665 B (110 words) - 21:39, 28 December 2020
  • ...[[chain]] of adjacent pieces connecting their two edges. In practice, the game usually ends when one player achieves a [[virtual connection]] between thei ...is a time limit), didn't show up, refused to play, walked away during the game, or broke the rules in some other way.
    3 KB (581 words) - 21:41, 28 December 2020
  • ...ter make a mistake; and a player who makes a losing move may still win the game if the opponent later makes a mistake.
    3 KB (470 words) - 23:15, 28 August 2022
  • '''PlayOK''' is an online game site where one can play Hex, as well as many other board games and card gam
    363 B (59 words) - 16:57, 10 October 2020
  • ...ertheless, there are a number of good reasons for why the rules of Hex (on game sites or otherwise) should include the ability to pass. ...player would do this by passing one or more times at the beginning of the game. However, since many online sites do not permit passing, playing with handi
    8 KB (1,507 words) - 21:23, 5 November 2021
  • ...to have an Elo rating of 800 — and indeed, this can differ from game to game (e.g. Hex vs. chess), organization to organization, website to website, and ...based on three factors: each player's previous Elo rating and who won the game. The update is done by a simple formula that causes the calculated Elo rati
    8 KB (1,386 words) - 23:33, 10 November 2022
  • ...ngly, different players actually do have different preferences!). Physical game boards can certainly be rotated and are usually looked at from different di
    4 KB (749 words) - 20:53, 28 December 2020
  • The following example is from an actual game. Blue to move and win.
    17 KB (3,144 words) - 05:31, 1 December 2022
  • Board Game Arena ([https://www.boardgamearena.com www.boardgamearena.com]), often abbr Currently, Board Game Arena is the most popular [[online playing|site]] for playing real-time Hex
    4 KB (629 words) - 04:08, 20 December 2023
  • == Game information == * Location: [[Board Game Arena]], table [https://boardgamearena.com/table?table=212776246 212776246]
    12 KB (2,029 words) - 23:16, 28 August 2022
  • ...is even, and the second player has a winning strategy if ''n'' is odd. The game seems quite interesting when played on small boards (like 8x8) and with the ...no longer matters whether it was placed at the beginning or the end of the game. (b) Exactly one empty cell is left. This cannot happen since it is Red's t
    11 KB (1,957 words) - 15:22, 10 July 2022
  • During the opening phase of a game of Hex, both players try to occupy strategically important cells. Apart fro ...shows that the following cells are the most useful to occupy early in the game. They are shown here from Red's perspective.
    4 KB (832 words) - 21:01, 1 May 2024
  • ...is sometimes called '''gote'''. These Japanese terms are adopted from the game of Go. ...immediately wins. In that case, neither player has the initiative, and the game just continues along a predetermined route until one player gains the initi
    2 KB (352 words) - 02:22, 9 May 2024
  • === In a game ===
    5 KB (974 words) - 11:41, 6 May 2022
  • ...potentially gained some additional time on the clock without changing the game situation. This strategy is risky, though, as the opponent could potentiall ...term time tesuji is [https://senseis.xmp.net/?TimeTesuji borrowed from the game of Go], where it has the same meaning.
    961 B (170 words) - 23:32, 28 August 2022
  • ...good choice. But a [[corner move]] like c4 or d8 could give you an easier game, for the same reason that playing in the center is arguably not the best re
    11 KB (2,022 words) - 14:15, 22 October 2022
  • * '''Friday Hex Training Club.''' Meets first Friday of each month on [[Board Game Arena]] at 21:00 Netherlands time. Active since April 2022. Open to the pub
    2 KB (251 words) - 17:09, 18 March 2024
  • ...Efficiency is not usually a goal for the losing player: if they wanted the game to end more quickly, they could just [[resigning|resign]]. However, it migh If Blue prolongs the game as long as possible, Red wins in 5 turns, for example like this:
    7 KB (1,138 words) - 03:24, 1 December 2022
  • Similar, if the game proceeds like in the next diagram, then after move 7, Blue threatens to cut
    6 KB (1,073 words) - 16:05, 27 November 2022
  • ...ers opening strategy that is most relevant in the first 10-30 moves of the game. Some of it is specific to 19&times;19, but much of it is applicable to oth * On smaller boards, the game becomes quite tactical after the opening, and playing well often means play
    31 KB (5,546 words) - 14:54, 18 November 2023
  • ...tive way to improve reading skills is to solve [[puzzles]] or play through game scenarios. A good way to do this is with the help of a [[physical Hex sets|
    1 KB (218 words) - 20:04, 6 May 2023
  • ...n [https://www.littlegolem.net/jsp/game/game.jsp?gid=2233736&nmove=10 this game]. After 10. g11, Black would have the easiest time with 11. h9, with 92% wi ** In [https://littlegolem.net/jsp/game/game.jsp?gid=2368410&nmove=8 this game], 6. c9 was a mistake (and an example of incorrect minimaxing); 7. a10 is t
    21 KB (3,605 words) - 16:08, 14 January 2024
  • ...rds already existed elsewhere after [[Piet Hein]]'s prior invention of the game). ...o known as "Gale". Bridg-It is similar to Hex, but simpler. It is a solved game, i.e., an explicit winning strategy is known.
    2 KB (230 words) - 04:07, 30 May 2023
  • ...ows that they are [[optimal play|theoretically losing]], but continues the game in the hopes that the opponent will make a mistake. This typically happens ...he game, but hopes that the opponent will make enough mistakes to tilt the game in the stronger player's favor.
    5 KB (818 words) - 02:58, 2 October 2023
  • ''This page is about the combinatorial game theory of Hex. For combinatorial game theory in general, see [https://en.wikipedia.org/wiki/Combinatorial_game_th ...s of the Hex board), and each component analyzed separately. Combinatorial game theory can be used to reason about such concepts as [[domination]], reversi
    23 KB (4,007 words) - 00:18, 12 May 2024
  • ...g an arbitrary move is at least as good as [[passing]]. This show that the game of Hex does not change if passing is allowed, since no player would ever ha
    2 KB (302 words) - 02:21, 26 April 2024

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